Rule evolution

Rule 727.4

Previously numbered 713.4, 714.4, 716.4, 717.4, 718.4, 719.4, 721.4, 722.4, 723.4, 724.4, 725.4, 726.4.

Earliest archived Rules release: 2011-05-01 · 0 wording revisions · 14 renumberings

  1. Added713.4Details
    The effect that restarts the game finishes resolving just before the first turn's untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn's upkeep step.
  2. Renumbered713.4 → 714.4Details

    Previously
    7. Additional Rules
    713. Restarting the Game

    Then
    7. Additional Rules
    714. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn's untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn's upkeep step.
  3. Renumbered714.4 → 716.4Details

    Previously
    7. Additional Rules
    714. Restarting the Game

    Then
    7. Additional Rules
    716. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  4. Renumbered716.4 → 717.4Details

    Previously
    7. Additional Rules
    716. Restarting the Game

    Then
    7. Additional Rules
    717. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  5. Renumbered717.4 → 718.4Details

    Previously
    7. Additional Rules
    717. Restarting the Game

    Then
    7. Additional Rules
    718. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  6. Renumbered718.4 → 719.4Details

    Previously
    7. Additional Rules
    718. Restarting the Game

    Then
    7. Additional Rules
    719. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  7. Renumbered719.4 → 721.4Details

    Previously
    7. Additional Rules
    719. Restarting the Game

    Then
    7. Additional Rules
    721. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  8. Renumbered721.4 → 722.4Details

    Previously
    7. Additional Rules
    721. Restarting the Game

    Then
    7. Additional Rules
    722. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  9. Renumbered722.4 → 723.4Details

    Previously
    7. Additional Rules
    722. Restarting the Game

    Then
    7. Additional Rules
    723. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  10. Renumbered723.4 → 724.4Details

    Previously
    7. Additional Rules
    723. Restarting the Game

    Then
    7. Additional Rules
    724. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  11. Renumbered724.4 → 723.4Details

    Previously
    7. Additional Rules
    724. Restarting the Game

    Then
    7. Additional Rules
    723. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  12. Renumbered723.4 → 724.4Details

    Previously
    7. Additional Rules
    723. Restarting the Game

    Then
    7. Additional Rules
    724. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  13. Renumbered724.4 → 725.4Details

    Previously
    7. Additional Rules
    724. Restarting the Game

    Then
    7. Additional Rules
    725. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  14. Renumbered725.4 → 726.4Details

    Previously
    7. Additional Rules
    725. Restarting the Game

    Then
    7. Additional Rules
    726. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
  15. Renumbered726.4 → 727.4Details

    Previously
    7. Additional Rules
    726. Restarting the Game

    Then
    7. Additional Rules
    727. Restarting the Game

    The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.

Current in the latest available Rules
Unchanged since 2026-08-07.