Rule evolution
Rule 727.4
Previously numbered 713.4, 714.4, 716.4, 717.4, 718.4, 719.4, 721.4, 722.4, 723.4, 724.4, 725.4, 726.4.
Earliest archived Rules release: 2011-05-01 · 0 wording revisions · 14 renumberings
Added713.4Details
The effect that restarts the game finishes resolving just before the first turn's untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn's upkeep step.
Renumbered
713.4→ 714.4DetailsPreviously
7. Additional Rules
713. Restarting the GameThen
7. Additional Rules
714. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn's untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn's upkeep step.
Renumbered
714.4→ 716.4DetailsPreviously
7. Additional Rules
714. Restarting the GameThen
7. Additional Rules
716. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
716.4→ 717.4DetailsPreviously
7. Additional Rules
716. Restarting the GameThen
7. Additional Rules
717. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
717.4→ 718.4DetailsPreviously
7. Additional Rules
717. Restarting the GameThen
7. Additional Rules
718. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
718.4→ 719.4DetailsPreviously
7. Additional Rules
718. Restarting the GameThen
7. Additional Rules
719. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
719.4→ 721.4DetailsPreviously
7. Additional Rules
719. Restarting the GameThen
7. Additional Rules
721. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
721.4→ 722.4DetailsPreviously
7. Additional Rules
721. Restarting the GameThen
7. Additional Rules
722. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
722.4→ 723.4DetailsPreviously
7. Additional Rules
722. Restarting the GameThen
7. Additional Rules
723. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
723.4→ 724.4DetailsPreviously
7. Additional Rules
723. Restarting the GameThen
7. Additional Rules
724. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
724.4→ 723.4DetailsPreviously
7. Additional Rules
724. Restarting the GameThen
7. Additional Rules
723. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
723.4→ 724.4DetailsPreviously
7. Additional Rules
723. Restarting the GameThen
7. Additional Rules
724. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
724.4→ 725.4DetailsPreviously
7. Additional Rules
724. Restarting the GameThen
7. Additional Rules
725. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
725.4→ 726.4DetailsPreviously
7. Additional Rules
725. Restarting the GameThen
7. Additional Rules
726. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
Renumbered
726.4→ 727.4DetailsPreviously
7. Additional Rules
726. Restarting the GameThen
7. Additional Rules
727. Restarting the GameThe effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.