Rule evolution

Rule 702.6c

Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 0 renumberings

  1. Earliest archived Rules release702.6cDetails
    If an Equipment has multiple instances of equip, any of its equip abilities may be used.
  2. Wording changed702.6cDetails
    If ana Equipmentpermanent has multiple instances of equip, any of its equip abilities may be usedactivated.
  3. Wording changed702.6cDetails
    If a permanent has multiple instances of equip, any of its equip abilities may be activated."Equip [quality] creature" is a variant of the equip ability. "Equip [quality] [cost]" means "[Cost]: Attach this permanent to target [quality] creature you control. Activate this ability only any time you could cast a sorcery." This ability doesn't restrict what the Equipment may be attached to.
  4. Wording changed702.6cDetails
    "Equip [quality] creature" is a variant of the equip ability. "Equip [quality] [cost]" means "[Cost]: Attach this permanent to target [quality] creature you control. Activate this ability only any time you could cast a sorcery." Activate only as a sorcery." This ability doesn't restrict what the Equipment may be attached to.
  5. Wording changed702.6cDetails
    "Equip [quality] creature" is a variant of the equip ability. Equip abilities may further restrict what creatures may be chosen as legal targets. "Equip [quality] [cost]" means "[Cost]: Attach this permanent to target [quality] creature you control. Such restrictions usually appear in the form "Equip [quality]" or "Equip [quality] creature." Activate only as a sorcery." These equip abilities may legally target only a creature that's controlled by the player activating the ability and that has the chosen quality. ThisAdditional restrictions for an equip ability doesndon't restrict what the Equipment may be attached to.

Current in the latest available Rules
Unchanged since 2026-08-07.