Rule evolution
Rule 115.1
Previously numbered 113.1, 114.1.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings
Earliest archived Rules release113.1Details
Some spells and abilities require their controller to choose one or more targets for them. The targets are object(s), player(s), and/or zone(s) the spell or ability will affect. These targets are declared as part of the process of putting the spell or ability on the stack. The targets can't be changed except by another spell or ability that explicitly says it can do so.
Renumbered
113.1→ 114.1DetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
114. TargetsSome spells and abilities require their controller to choose one or more targets for them. The targets are object(s), player(s), and/or zone(s) the spell or ability will affect. These targets are declared as part of the process of putting the spell or ability on the stack. The targets can't be changed except by another spell or ability that explicitly says it can do so.
Wording changed114.1Details
Some spells and abilities require their controller to choose one or more targets for them. The targets are object(s)
,player(s),and/orzoneplayer(s) the spell or ability will affect. These targets are declared as part of the process of putting the spell or ability on the stack. The targets can't be changed except by another spell or ability that explicitly says it can do so.Renumbered
114.1→ 115.1DetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
115. TargetsSome spells and abilities require their controller to choose one or more targets for them. The targets are object(s) and/or player(s) the spell or ability will affect. These targets are declared as part of the process of putting the spell or ability on the stack. The targets can’t be changed except by another spell or ability that explicitly says it can do so.