Rule evolution

Rule 315.3

Previously numbered 313.3, 314.3.

Earliest archived Rules release: 2014-06-01 · 1 wording revision · 2 renumberings

  1. Added313.3Details
    Conspiracy cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone.
  2. Wording changed313.3Details
    Conspiracy cards remain in the command zone throughout the game. They're not permanents. They can't be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone. Conspiracy cards that aren't in the game can't be brought into the game.
  3. Renumbered313.3 → 314.3Details

    Previously
    3. Card Types
    313. Conspiracies

    Then
    3. Card Types
    314. Conspiracies

    Conspiracy cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone. Conspiracy cards that aren’t in the game can’t be brought into the game.
  4. Renumbered314.3 → 315.3Details

    Previously
    3. Card Types
    314. Conspiracies

    Then
    3. Card Types
    315. Conspiracies

    Conspiracy cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone. Conspiracy cards that aren’t in the game can’t be brought into the game.

Current in the latest available Rules
Unchanged since 2026-08-07.