Rule evolution
Rule 315.3
Previously numbered 313.3, 314.3.
Earliest archived Rules release: 2014-06-01 · 1 wording revision · 2 renumberings
Added313.3Details
Conspiracy cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone.
Wording changed313.3Details
Conspiracy cards remain in the command zone throughout the game. They're not permanents. They can't be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone. Conspiracy cards that aren't in the game can't be brought into the game.
Renumbered
313.3→ 314.3DetailsPreviously
3. Card Types
313. ConspiraciesThen
3. Card Types
314. ConspiraciesConspiracy cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone. Conspiracy cards that aren’t in the game can’t be brought into the game.
Renumbered
314.3→ 315.3DetailsPreviously
3. Card Types
314. ConspiraciesThen
3. Card Types
315. ConspiraciesConspiracy cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone. Conspiracy cards that aren’t in the game can’t be brought into the game.