Rule evolution
Rule 115.1d
Previously numbered 113.1d, 114.1d.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings
Earliest archived Rules release113.1dDetails
A triggered ability is targeted if it identifies something it will affect by using the phrase "target [something]," where the "something" is a phrase that describes an object, player, or zone. The target(s) are chosen as the ability is put on the stack; see rule 603.3d.
Renumbered
113.1d→ 114.1dDetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
114. TargetsA triggered ability is targeted if it identifies something it will affect by using the phrase "target [something]," where the "something" is a phrase that describes an object, player, or zone. The target(s) are chosen as the ability is put on the stack; see rule 603.3d.
Wording changed114.1dDetails
A triggered ability is targeted if it identifies something it will affect by using the phrase "target [something]," where the "something" is a phrase that describes an object
,player,and/orzoneplayer. The target(s) are chosen as the ability is put on the stack; see rule 603.3d.Renumbered
114.1d→ 115.1dDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
115. TargetsA triggered ability is targeted if it identifies something it will affect by using the phrase “target [something],” where the “something” is a phrase that describes an object and/or player. The target(s) are chosen as the ability is put on the stack; see rule 603.3d.