Rule evolution

Rule 113.10

Previously numbered 112.10.

Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 1 renumbering

  1. Earliest archived Rules release112.10Details
    Effects can add or remove abilities of objects. An effect that adds an ability will state that the object "gains" or "has" that ability. An effect that removes an ability will state that the object "loses" that ability. Effects that remove an ability remove all instances of it. If two or more effects add and remove the same ability, in general the most recent one prevails. (See rule 613, "Interaction of Continuous Effects.")
  2. Wording changed112.10Details
    Effects can add or remove abilities of objects. An effect that adds an ability will state that the object "gains" or "has" that ability. An effect that removes an ability will state that the object "loses" that ability. Effects that remove an ability remove all instances of it. If two or more effects add and remove the same ability, in general the most recent one prevails. (See rule 613, "Interaction of Continuous Effects.")
  3. Wording changed112.10Details
    Effects can add or remove abilities of objects. An effect that adds an ability will state that the object "gains" or "has" that ability, or similar. An effect that removes an ability will state that the object "loses" that ability.
  4. Renumbered112.10 → 113.10Details

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    113. Abilities

    Effects can add or remove abilities of objects. An effect that adds an ability will state that the object “gains” or “has” that ability, or similar. An effect that removes an ability will state that the object “loses” that ability.

Current in the latest available Rules
Unchanged since 2026-08-07.