Rule evolution

Rule 113.2d

Previously numbered 112.2d.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 1 renumbering

  1. Earliest archived Rules release112.2dDetails
    Abilities can generate one-shot effects or continuous effects. Some continuous effects are replacement effects or prevention effects. See rule 609, "Effects."
  2. Renumbered112.2d → 113.2dDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    113. Abilities

    Abilities can generate one-shot effects or continuous effects. Some continuous effects are replacement effects or prevention effects. See rule 609, “Effects.”

Current in the latest available Rules
Unchanged since 2026-08-07.