Rule evolution
Rule 113.2d
Previously numbered 112.2d.
Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 1 renumbering
Earliest archived Rules release112.2dDetails
Abilities can generate one-shot effects or continuous effects. Some continuous effects are replacement effects or prevention effects. See rule 609, "Effects."
Renumbered
112.2d→ 113.2dDetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
113. AbilitiesAbilities can generate one-shot effects or continuous effects. Some continuous effects are replacement effects or prevention effects. See rule 609, “Effects.”