Rule evolution
Rule 119.7
Previously numbered 117.7, 118.7.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings
Earliest archived Rules release117.7Details
If an effect says that a player can't gain life, that player can't exchange life totals with a player who has a higher life total; in that case, the exchange won't happen. In addition, a cost that involves having that player gain life can't be paid, and a replacement effect that would replace a life gain event affecting that player won't do anything.
Renumbered
117.7→ 118.7DetailsPreviously
1. Game Concepts
117. LifeThen
1. Game Concepts
118. LifeIf an effect says that a player can't gain life, that player can't exchange life totals with a player who has a higher life total; in that case, the exchange won't happen. In addition, a cost that involves having that player gain life can't be paid, and a replacement effect that would replace a life gain event affecting that player won't do anything.
Wording changed118.7Details
If an effect says that a player can't gain life, that player can't
exchangemakelifeantotalsexchangewithsuchathat the player'swholifehastotalawouldhigherbecomelife totalhigher; in that case, the exchange won't happen. In addition, a cost that involves having that player gain life can't be paid, and a replacement effect that would replace a life gain event affecting that player won't do anything.Wording changed118.7Details
If an effect says that a player can't gain life, that player can't make an exchange such that the player's life total would become higher; in that case, the exchange won't happen. Similarly, if an effect redistributes life totals, a player can't receive a new life total such that the player's life total would become higher. In addition, a cost that involves having that player gain life can't be paid, and a replacement effect that would replace a life gain event affecting that player won't do anything.
Renumbered
118.7→ 119.7DetailsPreviously
1. Game Concepts
118. LifeThen
1. Game Concepts
119. LifeIf an effect says that a player can’t gain life, that player can’t make an exchange such that the player’s life total would become higher; in that case, the exchange won’t happen. Similarly, if an effect redistributes life totals, a player can’t receive a new life total such that the player’s life total would become higher. In addition, a cost that involves having that player gain life can’t be paid, and a replacement effect that would replace a life gain event affecting that player won’t do anything.