Rule evolution

Rule 117.2d

Previously numbered 115.2d, 116.2d.

Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings

  1. Earliest archived Rules release115.2dDetails
    State-based actions happen automatically when certain conditions are met. See rule 704. They're dealt with before a player would receive priority. See rule 115.5.
  2. Wording changed & Renumbered115.2d → 116.2dDetails

    Previously
    1. Game Concepts
    115. Timing and Priority

    Then
    1. Game Concepts
    116. Timing and Priority

    State-based actions happen automatically when certain conditions are met. See rule 704. They're dealt with before a player would receive priority. See rule 115116.5.
  3. Wording changed & Renumbered116.2d → 117.2dDetails

    Previously
    1. Game Concepts
    116. Timing and Priority

    Then
    1. Game Concepts
    117. Timing and Priority

    State-based actions happen automatically when certain conditions are met. See rule 704. They're dealt with before a player would receive priority. See rule 116117.5.

Current in the latest available Rules
Unchanged since 2026-08-07.