Rule evolution
Rule 117.2d
Previously numbered 115.2d, 116.2d.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings
Earliest archived Rules release115.2dDetails
State-based actions happen automatically when certain conditions are met. See rule 704. They're dealt with before a player would receive priority. See rule 115.5.
Wording changed & Renumbered
115.2d→ 116.2dDetailsPreviously
1. Game Concepts
115. Timing and PriorityThen
1. Game Concepts
116. Timing and PriorityState-based actions happen automatically when certain conditions are met. See rule 704. They're dealt with before a player would receive priority. See rule
115116.5.Wording changed & Renumbered
116.2d→ 117.2dDetailsPreviously
1. Game Concepts
116. Timing and PriorityThen
1. Game Concepts
117. Timing and PriorityState-based actions happen automatically when certain conditions are met. See rule 704. They're dealt with before a player would receive priority. See rule
116117.5.