Rule evolution
Rule 113.6e
Previously numbered 112.6d, 113.6d.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings
Earliest archived Rules release112.6dDetails
An object's ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast.
Wording changed112.6dDetails
An object's ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast and also on the stack. An object's ability that grants it another ability that restricts or modifies how that particular object can be played or cast functions only on the stack.
Renumbered
112.6d→ 113.6dDetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
113. AbilitiesAn object’s ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast and also on the stack. An object’s ability that grants it another ability that restricts or modifies how that particular object can be played or cast functions only on the stack.
Renumbered
113.6d→ 113.6eDetailsPreviously
1. Game Concepts
113. AbilitiesThen
1. Game Concepts
113. AbilitiesAn object’s ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast and also on the stack. An object’s ability that grants it another ability that restricts or modifies how that particular object can be played or cast functions only on the stack.