Rule evolution

Rule 113.6e

Previously numbered 112.6d, 113.6d.

Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings

  1. Earliest archived Rules release112.6dDetails
    An object's ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast.
  2. Wording changed112.6dDetails
    An object's ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast and also on the stack. An object's ability that grants it another ability that restricts or modifies how that particular object can be played or cast functions only on the stack.
  3. Renumbered112.6d → 113.6dDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    113. Abilities

    An object’s ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast and also on the stack. An object’s ability that grants it another ability that restricts or modifies how that particular object can be played or cast functions only on the stack.
  4. Renumbered113.6d → 113.6eDetails

    Previously
    1. Game Concepts
    113. Abilities

    Then
    1. Game Concepts
    113. Abilities

    An object’s ability that restricts or modifies how that particular object can be played or cast functions in any zone from which it could be played or cast and also on the stack. An object’s ability that grants it another ability that restricts or modifies how that particular object can be played or cast functions only on the stack.

Current in the latest available Rules
Unchanged since 2026-08-07.