Rule evolution
Rule 901.3
Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 0 renumberings
Earliest archived Rules release901.3Details
In addition to the normal game materials, each player needs a planar deck of at least ten plane cards and the game needs one planar die. Each card in a planar deck must have a different English name. (See rule 309, "Planes.")
Wording changed901.3Details
In addition to the normal game materials, each player needs a planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 309, "Planes," and rule 310, "Phenomena.")
Wording changed901.3Details
In addition to the normal game materials, each player needs a planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule
309310, "Planes," and rule310311, "Phenomena.")Wording changed901.3Details
In addition to the normal game materials, each player needs a supplementary planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 310, "Planes," and rule 311, "Phenomena.")
Wording changed901.3Details
In addition to the normal game materials, each player needs a supplementary planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule
310311, "Planes," and rule311312, "Phenomena.")