Rule evolution

Rule 901.3

Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 0 renumberings

  1. Earliest archived Rules release901.3Details
    In addition to the normal game materials, each player needs a planar deck of at least ten plane cards and the game needs one planar die. Each card in a planar deck must have a different English name. (See rule 309, "Planes.")
  2. Wording changed901.3Details
    In addition to the normal game materials, each player needs a planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 309, "Planes," and rule 310, "Phenomena.")
  3. Wording changed901.3Details
    In addition to the normal game materials, each player needs a planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 309310, "Planes," and rule 310311, "Phenomena.")
  4. Wording changed901.3Details
    In addition to the normal game materials, each player needs a supplementary planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 310, "Planes," and rule 311, "Phenomena.")
  5. Wording changed901.3Details
    In addition to the normal game materials, each player needs a supplementary planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 310311, "Planes," and rule 311312, "Phenomena.")

Current in the latest available Rules
Unchanged since 2026-08-07.