Rule evolution
Rule 117.2b
Previously numbered 115.2b, 116.2b.
Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings
Earliest archived Rules release115.2bDetails
Static abilities continuously affect the game. Priority doesn't apply to them. (See rule 604, "Handling Static Abilities," and rule 611, "Continuous Effects.")
Renumbered
115.2b→ 116.2bDetailsPreviously
1. Game Concepts
115. Timing and PriorityThen
1. Game Concepts
116. Timing and PriorityStatic abilities continuously affect the game. Priority doesn't apply to them. (See rule 604, "Handling Static Abilities," and rule 611, "Continuous Effects.")
Renumbered
116.2b→ 117.2bDetailsPreviously
1. Game Concepts
116. Timing and PriorityThen
1. Game Concepts
117. Timing and PriorityStatic abilities continuously affect the game. Priority doesn’t apply to them. (See rule 604, “Handling Static Abilities,” and rule 611, “Continuous Effects.”)