Rule evolution

Rule 117.2b

Previously numbered 115.2b, 116.2b.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings

  1. Earliest archived Rules release115.2bDetails
    Static abilities continuously affect the game. Priority doesn't apply to them. (See rule 604, "Handling Static Abilities," and rule 611, "Continuous Effects.")
  2. Renumbered115.2b → 116.2bDetails

    Previously
    1. Game Concepts
    115. Timing and Priority

    Then
    1. Game Concepts
    116. Timing and Priority

    Static abilities continuously affect the game. Priority doesn't apply to them. (See rule 604, "Handling Static Abilities," and rule 611, "Continuous Effects.")
  3. Renumbered116.2b → 117.2bDetails

    Previously
    1. Game Concepts
    116. Timing and Priority

    Then
    1. Game Concepts
    117. Timing and Priority

    Static abilities continuously affect the game. Priority doesn’t apply to them. (See rule 604, “Handling Static Abilities,” and rule 611, “Continuous Effects.”)

Current in the latest available Rules
Unchanged since 2026-08-07.