Rule evolution
Rule 122.1
Previously numbered 120.1, 121.1.
Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings
Earliest archived Rules release120.1Details
A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
Renumbered
120.1→ 121.1DetailsPreviously
1. Game Concepts
120. CountersThen
1. Game Concepts
121. CountersA counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
Renumbered
121.1→ 122.1DetailsPreviously
1. Game Concepts
121. CountersThen
1. Game Concepts
122. CountersA counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.