Rule evolution

Rule 122.1

Previously numbered 120.1, 121.1.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings

  1. Earliest archived Rules release120.1Details
    A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
  2. Renumbered120.1 → 121.1Details

    Previously
    1. Game Concepts
    120. Counters

    Then
    1. Game Concepts
    121. Counters

    A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
  3. Renumbered121.1 → 122.1Details

    Previously
    1. Game Concepts
    121. Counters

    Then
    1. Game Concepts
    122. Counters

    A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.

Current in the latest available Rules
Unchanged since 2026-08-07.