Rule evolution

Rule 118.9

Previously numbered 116.9, 117.9.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings

  1. Earliest archived Rules release116.9Details
    Some spells have alternative costs. An alternative cost is a cost listed in a spell's text, or applied to it from another effect, that its controller may pay rather than paying the spell's mana cost. Alternative costs are usually phrased, "You may [action] rather than pay [this object's] mana cost," or "You may cast [this object] without paying its mana cost." Note that some alternative costs are listed in keywords; see rule 702.
  2. Renumbered116.9 → 117.9Details

    Previously
    1. Game Concepts
    116. Costs

    Then
    1. Game Concepts
    117. Costs

    Some spells have alternative costs. An alternative cost is a cost listed in a spell's text, or applied to it from another effect, that its controller may pay rather than paying the spell's mana cost. Alternative costs are usually phrased, "You may [action] rather than pay [this object's] mana cost," or "You may cast [this object] without paying its mana cost." Note that some alternative costs are listed in keywords; see rule 702.
  3. Renumbered117.9 → 118.9Details

    Previously
    1. Game Concepts
    117. Costs

    Then
    1. Game Concepts
    118. Costs

    Some spells have alternative costs. An alternative cost is a cost listed in a spell’s text, or applied to it from another effect, that its controller may pay rather than paying the spell’s mana cost. Alternative costs are usually phrased, “You may [action] rather than pay [this object’s] mana cost,” or “You may cast [this object] without paying its mana cost.” Note that some alternative costs are listed in keywords; see rule 702.

Current in the latest available Rules
Unchanged since 2026-08-07.