Rule evolution
Rule 101.2
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 0 renumberings
Earliest archived Rules release101.2Details
When a rule or effect says something can happen and another effect says it can't, the "can't" effect wins. Example: If one effect reads "You may play an additional land this turn" and another reads "You can't play land cards this turn," the effect that precludes you from playing lands wins.
Wording changed101.2Details
When a rule or effect
saysallows or directs somethingcanto happen, and another effectsaysstates that it can't happen, the "can't" effectwinstakes precedence. Example: If one effect reads "You may play an additional land this turn" and another reads "You can't play land cards this turn," the effect that precludes you from playing lands wins.Wording changed101.2Details
When a rule or effect allows or directs something to happen, and another effect states that it can't happen, the "can't" effect takes precedence. Example: If one effect reads "You may play an additional land this turn" and another reads "You can't play
landlandscardsthis turn," the effect that precludes you from playing lands wins.