Rule evolution

Rule 701.34b

Previously numbered 701.23c, 701.24c, 701.25c, 701.26c, 701.26b, 701.27b.

Earliest archived Rules release: 2011-04-01 · 2 wording revisions · 6 renumberings

  1. Added701.23cDetails
    To proliferate in a Two-Headed Giant game means to choose any number of permanents and/or teams that have a counter, then give each exactly one additional counter of a kind that permanent or team already has. See rule 810, "Two-Headed Giant Variant."
  2. Renumbered701.23c → 701.24cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    To proliferate in a Two-Headed Giant game means to choose any number of permanents and/or teams that have a counter, then give each exactly one additional counter of a kind that permanent or team already has. See rule 810, "Two-Headed Giant Variant."
  3. Renumbered701.24c → 701.25cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    To proliferate in a Two-Headed Giant game means to choose any number of permanents and/or teams that have a counter, then give each exactly one additional counter of a kind that permanent or team already has. See rule 810, “Two-Headed Giant Variant.”
  4. Wording changed701.25cDetails
    To proliferate in a Two-Headed Giant game means to choose any number of permanents and/or teams that have a counter, then give each exactly one additional counter of a kind that permanent or team already has. In a Two-Headed Giant game, poison counters are shared by the team. If more than one player on a team is chosen this way, only one of those players can be given an additional poison counter. See rule 810, "Two-Headed Giant Variant."
  5. Renumbered701.25c → 701.26cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    In a Two-Headed Giant game, poison counters are shared by the team. If more than one player on a team is chosen this way, only one of those players can be given an additional poison counter. See rule 810, “Two-Headed Giant Variant.”
  6. Wording changed & Renumbered701.26c → 701.26bDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    In a Two-Headed Giant game, poison counters are shared by the team. If more than one player on a team is chosen this way, only one of those players can be given an additional poison counter. The player who proliferates chooses which player that is. See rule 810, "Two-Headed Giant Variant."
  7. Renumbered701.26b → 701.27bDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    In a Two-Headed Giant game, poison counters are shared by the team. If more than one player on a team is chosen this way, only one of those players can be given an additional poison counter. The player who proliferates chooses which player that is. See rule 810, “Two-Headed Giant Variant.”
  8. Renumbered701.27b → 701.34bDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    In a Two-Headed Giant game, poison counters are shared by the team. If more than one player on a team is chosen this way, only one of those players can be given an additional poison counter. The player who proliferates chooses which player that is. See rule 810, “Two-Headed Giant Variant.”

Current in the latest available Rules
Unchanged since 2026-08-07.