Rule evolution
Rule 702.26k
Previously numbered 702.23i, 702.23j, 702.24j, 702.25j, 702.25k.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 5 renumberings
Earliest archived Rules release702.23iDetails
Phased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See rule 800.4.
Renumbered
702.23i→ 702.23jDetailsPreviously
7. Additional Rules
702. Keyword AbilitiesThen
7. Additional Rules
702. Keyword AbilitiesPhased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See rule 800.4.
Renumbered
702.23j→ 702.24jDetailsPreviously
7. Additional Rules
702. Keyword AbilitiesThen
7. Additional Rules
702. Keyword AbilitiesPhased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See rule 800.4.
Renumbered
702.24j→ 702.25jDetailsPreviously
7. Additional Rules
702. Keyword AbilitiesThen
7. Additional Rules
702. Keyword AbilitiesPhased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See rule 800.4.
Renumbered
702.25j→ 702.25kDetailsPreviously
7. Additional Rules
702. Keyword AbilitiesThen
7. Additional Rules
702. Keyword AbilitiesPhased-out permanents owned by a player who leaves the game also leave the game. This doesn’t trigger zone-change triggers. See rule 800.4.
Renumbered
702.25k→ 702.26kDetailsPreviously
7. Additional Rules
702. Keyword AbilitiesThen
7. Additional Rules
702. Keyword AbilitiesPhased-out permanents owned by a player who leaves the game also leave the game. This doesn’t trigger zone-change triggers. See rule 800.4.
Wording changed702.26kDetails
Phased-out permanents owned by a player who leaves the game also leave the game. This doesn't
triggercause zone-changetriggersabilities to trigger. See rule 800.4.