Rule evolution
Rule 103.7
Previously numbered 103.6.
Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 1 renumbering
Earliest archived Rules release103.6Details
In a Planar Magic game, the starting player moves the top card of his or her planar deck off that planar deck and turns it face up. (See rule 901, "Planar Magic.")
Wording changed103.6Details
In a
PlanarPlanechaseMagicgame, the starting player moves the top card of his or her planar deck off that planar deck and turns it face up. (See rule 901, "Planar MagicPlanechase.")Wording changed103.6Details
In a Planechase game, the starting player moves the top card of his or her planar deck off that planar deck and turns it face up.
(See rule 901, "Planechase.")If it's a plane card, that card is the starting plane. If it's a phenomenon card, the player puts that card on the bottom of his or her planar deck and repeats this process until a plane card is turned face up. (See rule 901, "Planechase.")Wording changed103.6Details
In a Planechase game, the starting player moves the top card of
histheiror herplanar deck off that planar deck and turns it face up.If it's a plane card, that card is the starting plane.If it's a phenomenon card, the player puts that card on the bottom ofhistheiror herplanar deck and repeats this process until a plane card is turned face up. The face-up plane card becomes the starting plane. (See rule 901, "Planechase.")Renumbered
103.6→ 103.7DetailsPreviously
1. Game Concepts
103. Starting the GameThen
1. Game Concepts
103. Starting the GameIn a Planechase game, the starting player moves the top card of their planar deck off that planar deck and turns it face up. If it’s a phenomenon card, the player puts that card on the bottom of their planar deck and repeats this process until a plane card is turned face up. The face-up plane card becomes the starting plane. (See rule 901, “Planechase.”)