Rule evolution

Rule 807.4j

Previously numbered 808.4f, 807.4f.

Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings

  1. Earliest archived Rules release808.4fDetails
    If an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before his or her next turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to get an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.
  2. Renumbered808.4f → 807.4fDetails

    Previously
    8. Multiplayer Rules
    808. Grand Melee Variant

    Then
    8. Multiplayer Rules
    807. Grand Melee Variant

    If an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before his or her next turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to get an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.
  3. Renumbered807.4f → 807.4jDetails

    Previously
    8. Multiplayer Rules
    807. Grand Melee Variant

    Then
    8. Multiplayer Rules
    807. Grand Melee Variant

    If an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before his or her next turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to get an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.
  4. Wording changed807.4jDetails
    If an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before his or her next turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to gettake an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.
  5. Wording changed807.4jDetails
    If an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before histheir or her next turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to take an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.

Current in the latest available Rules
Unchanged since 2026-08-07.