Rule evolution
Rule 807.4j
Previously numbered 808.4f, 807.4f.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings
Earliest archived Rules release808.4fDetails
If an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before his or her next turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to get an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.
Renumbered
808.4f→ 807.4fDetailsPreviously
8. Multiplayer Rules
808. Grand Melee VariantThen
8. Multiplayer Rules
807. Grand Melee VariantIf an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before his or her next turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to get an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.
Renumbered
807.4f→ 807.4jDetailsPreviously
8. Multiplayer Rules
807. Grand Melee VariantThen
8. Multiplayer Rules
807. Grand Melee VariantIf an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before his or her next turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to get an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.
Wording changed807.4jDetails
If an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before his or her next turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to
gettake an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.Wording changed807.4jDetails
If an effect would cause a player to take an extra turn after the current turn, but that player wouldn't have a turn marker at the start of that turn, that player will take the extra turn immediately before
histheiror hernext turn instead. Example: During Alex's turn, he casts Time Walk, which causes him to take an extra turn after this one. During the same turn, the player to Alex's left leaves the game, which causes the number of turn markers to be reduced. After Alex's current turn ends, his turn marker is removed. He won't take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.