Rule evolution
Rule 711.4
Previously numbered 710.3, 711.3.
Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 2 renumberings
Earliest archived Rules release710.3Details
If information about an object would be visible to the player whose turn is controlled, it's visible to both that player and the controller of the turn. Example: The controller of a player's turn can see that player's hand and the identity of any face-down creatures he or she controls.
Renumbered
710.3→ 711.3DetailsPreviously
7. Additional Rules
710. Controlling Another Player's TurnThen
7. Additional Rules
711. Controlling Another Player's TurnIf information about an object would be visible to the player whose turn is controlled, it's visible to both that player and the controller of the turn. Example: The controller of a player's turn can see that player's hand and the identity of any face-down creatures he or she controls.
Wording changed & Renumbered
711.3→ 711.4DetailsPreviously
7. Additional Rules
711. Controlling Another Player's TurnThen
7. Additional Rules
711. Controlling Another PlayerIf information about an object would be visible to the player
whosebeingturn iscontrolled, it's visible to both that player and the controller of theturnplayer. Example: The controller of a player'sturncan see that player's hand and the identity of any face- down creatures he or she controls.Wording changed711.4Details
If information about an object would be visible to the player being controlled, it's visible to both that player and the controller of the player. Example: The controller of a player can see that player's hand and the identity of any face-
down creatures he or she controls.Wording changed711.4Details
If information about an object would be visible to the player being controlled, it's visible to both that player and the controller of the player. Example: The controller of a player can see that player's hand and the identity of any face- down creatures he or she controls.
Wording changed711.4Details
If information about an object would be visible to the player being controlled, it's visible to both that player and the controller of the player.If a double-faced card is cast as a spell, it's put on the stack with its front face up.Example: The controller of a player can see that player's hand and the identity of any face- down creatures he or she controls.A double-faced card can't be cast face down. See rule 601, "Casting Spells."Removed711.4Details
If a double-faced card is cast as a spell, it’s put on the stack with its front face up. A double-faced card can’t be cast face down. See rule 601, “Casting Spells.”