Rule evolution

Rule 711.4

Previously numbered 710.3, 711.3.

Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 2 renumberings

  1. Earliest archived Rules release710.3Details
    If information about an object would be visible to the player whose turn is controlled, it's visible to both that player and the controller of the turn. Example: The controller of a player's turn can see that player's hand and the identity of any face-down creatures he or she controls.
  2. Renumbered710.3 → 711.3Details

    Previously
    7. Additional Rules
    710. Controlling Another Player's Turn

    Then
    7. Additional Rules
    711. Controlling Another Player's Turn

    If information about an object would be visible to the player whose turn is controlled, it's visible to both that player and the controller of the turn. Example: The controller of a player's turn can see that player's hand and the identity of any face-down creatures he or she controls.
  3. Wording changed & Renumbered711.3 → 711.4Details

    Previously
    7. Additional Rules
    711. Controlling Another Player's Turn

    Then
    7. Additional Rules
    711. Controlling Another Player

    If information about an object would be visible to the player whosebeing turn is controlled, it's visible to both that player and the controller of the turnplayer. Example: The controller of a player's turn can see that player's hand and the identity of any face- down creatures he or she controls.
  4. Wording changed711.4Details
    If information about an object would be visible to the player being controlled, it's visible to both that player and the controller of the player. Example: The controller of a player can see that player's hand and the identity of any face- down creatures he or she controls.
  5. Wording changed711.4Details
    If information about an object would be visible to the player being controlled, it's visible to both that player and the controller of the player. Example: The controller of a player can see that player's hand and the identity of any face- down creatures he or she controls.
  6. Wording changed711.4Details
    If information about an object would be visible to the player being controlled, it's visible to both that player and the controller of the player. If a double-faced card is cast as a spell, it's put on the stack with its front face up. Example: The controller of a player can see that player's hand and the identity of any face- down creatures he or she controls.A double-faced card can't be cast face down. See rule 601, "Casting Spells."
  7. Removed711.4Details
    If a double-faced card is cast as a spell, it’s put on the stack with its front face up. A double-faced card can’t be cast face down. See rule 601, “Casting Spells.”

Not present in the latest available Rules