Rule evolution

Rule 701.14c

Previously numbered 701.10c, 701.11c, 701.12c.

Earliest archived Rules release: 2009-10-01 · 5 wording revisions · 3 renumberings

  1. Earliest archived Rules release701.10cDetails
    Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed." "Play" in this sense means to play the _Magic_ game.
  2. Wording changed701.10cDetails
    Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed." "Play" in this sense means to play the _Magic_ game.
  3. Wording changed701.10cDetails
    Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed." "Play" in this sense means to play the _Magic_ game.
  4. Wording changed701.10cDetails
    Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed." "Play" in this sense means to play the _Magic_ game.
  5. Wording changed701.10cDetails
    Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed." If a creature fights itself, it deals damage equal to its power to itself twice."Play" in this sense means to play the Magic game.
  6. Renumbered701.10c → 701.11cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    If a creature fights itself, it deals damage equal to its power to itself twice.
  7. Wording changed & Renumbered701.11c → 701.12cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    If a creature fights itself, it deals damage equal to itsitself powerequal to itself twice its power.
  8. Renumbered701.12c → 701.14cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    If a creature fights itself, it deals damage to itself equal to twice its power.

Current in the latest available Rules
Unchanged since 2026-08-07.