Rule evolution
Rule 701.14c
Previously numbered 701.10c, 701.11c, 701.12c.
Earliest archived Rules release: 2009-10-01 · 5 wording revisions · 3 renumberings
Earliest archived Rules release701.10cDetails
Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed." "Play" in this sense means to play the _Magic_ game.
Wording changed701.10cDetails
Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed." "Play" in this sense means to play the
_Magic_game.Wording changed701.10cDetails
Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed." "Play" in this sense means to play the _Magic_ game.
Wording changed701.10cDetails
Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed." "Play" in this sense means to play the
_Magic_game.Wording changed701.10cDetails
Some effects instruct a player to "play" with a certain aspect of the game changed, such as "Play with the top card of your library revealed."If a creature fights itself, it deals damage equal to its power to itself twice."Play" in this sense means to play the Magic game.Renumbered
701.10c→ 701.11cDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsIf a creature fights itself, it deals damage equal to its power to itself twice.
Wording changed & Renumbered
701.11c→ 701.12cDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsIf a creature fights itself, it deals damage
equaltoitsitselfpowerequal toitselftwice its power.Renumbered
701.12c→ 701.14cDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsIf a creature fights itself, it deals damage to itself equal to twice its power.