Rule evolution
Rule 603.3
Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 0 renumberings
Earliest archived Rules release603.3Details
Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority. See rule 115, "Timing and Priority." The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it's countered, it resolves, or an effect moves it elsewhere.
Wording changed603.3Details
Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority. See rule 115, "Timing and Priority." The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it's countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.
Wording changed603.3Details
Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority. See rule
115116, "Timing and Priority." The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it's countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.Wording changed603.3Details
Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority. See rule
116117, "Timing and Priority." The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it's countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.