Rule evolution

Rule 807.4i

Previously numbered 808.4d, 807.4d.

Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings

  1. Earliest archived Rules release808.4dDetails
    If an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts his or her next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player's left, the extra turn waits to begin until the player four seats to his or her left takes the other turn marker. If a turn marker is within three seats on the player's right, the player passes the turn marker to his or her left when the turn ends rather than keeping it, and the player will take the extra turn immediately before his or her next turn.
  2. Renumbered808.4d → 807.4dDetails

    Previously
    8. Multiplayer Rules
    808. Grand Melee Variant

    Then
    8. Multiplayer Rules
    807. Grand Melee Variant

    If an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts his or her next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player's left, the extra turn waits to begin until the player four seats to his or her left takes the other turn marker. If a turn marker is within three seats on the player's right, the player passes the turn marker to his or her left when the turn ends rather than keeping it, and the player will take the extra turn immediately before his or her next turn.
  3. Renumbered807.4d → 807.4iDetails

    Previously
    8. Multiplayer Rules
    807. Grand Melee Variant

    Then
    8. Multiplayer Rules
    807. Grand Melee Variant

    If an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts his or her next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player's left, the extra turn waits to begin until the player four seats to his or her left takes the other turn marker. If a turn marker is within three seats on the player's right, the player passes the turn marker to his or her left when the turn ends rather than keeping it, and the player will take the extra turn immediately before his or her next turn.
  4. Wording changed807.4iDetails
    If an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts histheir or her next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player's left, the extra turn waits to begin until the player four seats to histheir or her left takes the other turn marker. If a turn marker is within three seats on the player's right, the player passes the turn marker to histheir or her left when the turn ends rather than keeping it, and the player will take the extra turn immediately before histheir or her next turn.

Current in the latest available Rules
Unchanged since 2026-08-07.