Rule evolution
Rule 807.4i
Previously numbered 808.4d, 807.4d.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings
Earliest archived Rules release808.4dDetails
If an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts his or her next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player's left, the extra turn waits to begin until the player four seats to his or her left takes the other turn marker. If a turn marker is within three seats on the player's right, the player passes the turn marker to his or her left when the turn ends rather than keeping it, and the player will take the extra turn immediately before his or her next turn.
Renumbered
808.4d→ 807.4dDetailsPreviously
8. Multiplayer Rules
808. Grand Melee VariantThen
8. Multiplayer Rules
807. Grand Melee VariantIf an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts his or her next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player's left, the extra turn waits to begin until the player four seats to his or her left takes the other turn marker. If a turn marker is within three seats on the player's right, the player passes the turn marker to his or her left when the turn ends rather than keeping it, and the player will take the extra turn immediately before his or her next turn.
Renumbered
807.4d→ 807.4iDetailsPreviously
8. Multiplayer Rules
807. Grand Melee VariantThen
8. Multiplayer Rules
807. Grand Melee VariantIf an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts his or her next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player's left, the extra turn waits to begin until the player four seats to his or her left takes the other turn marker. If a turn marker is within three seats on the player's right, the player passes the turn marker to his or her left when the turn ends rather than keeping it, and the player will take the extra turn immediately before his or her next turn.
Wording changed807.4iDetails
If an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts
histheiror hernext turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player's left, the extra turn waits to begin until the player four seats tohistheiror herleft takes the other turn marker. If a turn marker is within three seats on the player's right, the player passes the turn marker tohistheiror herleft when the turn ends rather than keeping it, and the player will take the extra turn immediately beforehistheiror hernext turn.