Rule evolution

Rule 116.2d

Previously numbered 114.2d, 115.2d.

Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings

  1. Earliest archived Rules release114.2dDetails
    Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time he or she has priority.
  2. Renumbered114.2d → 115.2dDetails

    Previously
    1. Game Concepts
    114. Special Actions

    Then
    1. Game Concepts
    115. Special Actions

    Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time he or she has priority.
  3. Wording changed115.2dDetails
    Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time hethey orhave she has priority.
  4. Renumbered115.2d → 116.2dDetails

    Previously
    1. Game Concepts
    115. Special Actions

    Then
    1. Game Concepts
    116. Special Actions

    Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time they have priority.

Current in the latest available Rules
Unchanged since 2026-08-07.