Rule evolution
Rule 116.2d
Previously numbered 114.2d, 115.2d.
Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings
Earliest archived Rules release114.2dDetails
Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time he or she has priority.
Renumbered
114.2d→ 115.2dDetailsPreviously
1. Game Concepts
114. Special ActionsThen
1. Game Concepts
115. Special ActionsSome effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time he or she has priority.
Wording changed115.2dDetails
Some effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time
hetheyorhaveshe haspriority.Renumbered
115.2d→ 116.2dDetailsPreviously
1. Game Concepts
115. Special ActionsThen
1. Game Concepts
116. Special ActionsSome effects from static abilities allow a player to take an action to ignore the effect from that ability for a duration. Doing so is a special action. A player can take such an action any time they have priority.