Rule evolution
Rule 118.10
Previously numbered 116.10, 117.10.
Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings
Earliest archived Rules release116.10Details
Each payment of a cost applies to only one spell, ability, or effect. For example, a player can't sacrifice just one creature to activate the activated abilities of two permanents that each require sacrificing a creature as a cost. Also, the resolution of a spell or ability doesn't pay another spell or ability's cost, even if part of its effect is doing the same thing the other cost asks for.
Renumbered
116.10→ 117.10DetailsPreviously
1. Game Concepts
116. CostsThen
1. Game Concepts
117. CostsEach payment of a cost applies to only one spell, ability, or effect. For example, a player can't sacrifice just one creature to activate the activated abilities of two permanents that each require sacrificing a creature as a cost. Also, the resolution of a spell or ability doesn't pay another spell or ability's cost, even if part of its effect is doing the same thing the other cost asks for.
Renumbered
117.10→ 118.10DetailsPreviously
1. Game Concepts
117. CostsThen
1. Game Concepts
118. CostsEach payment of a cost applies to only one spell, ability, or effect. For example, a player can’t sacrifice just one creature to activate the activated abilities of two permanents that each require sacrificing a creature as a cost. Also, the resolution of a spell or ability doesn’t pay another spell or ability’s cost, even if part of its effect is doing the same thing the other cost asks for.