Rule evolution
Rule 901.5
Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 0 renumberings
Earliest archived Rules release901.5Details
Once all players have kept their opening hands and used the abilities of cards that allow them to start the game with those cards on the battlefield, the starting player moves the top card of his or her planar deck off that planar deck and turns it face up. (See rule 103.6.) No abilities of that card trigger as a result.
Wording changed901.5Details
Once all players have kept their opening hands and used the abilities of cards that allow them to
starttaketheangameaction with those cardsonfromthetheirbattlefieldopening hands, the starting player moves the top card of his or her planar deck off that planar deck and turns it face up.(See rule 103.6.)If it's a plane card, that card is the starting plane.No abilities of that card trigger as a result.If it's a phenomenon card, the player puts that card on the bottom of his or her planar deck and repeats this process until a plane card is turned face up. (See rule 103.6.) No abilities of any card turned face up this way trigger during this process.Wording changed901.5Details
Once all players have kept their opening hands and used the abilities of cards that allow them to take an action with those cards from their opening hands, the starting player moves the top card of
histheiror herplanar deck off that planar deck and turns it face up.If it's a plane card, that card is the starting plane.If it's a phenomenon card, the player puts that card on the bottom ofhistheiror herplanar deck and repeats this process until a plane card is turned face up. (See rule 103.6.) No abilities of any card turned face up this way trigger during this process. The face-up plane card becomes the starting plane.Wording changed901.5Details
Once all players have kept their opening hands and used the abilities of cards that allow them to take an action with those cards from their opening hands, the starting player moves the top card of their planar deck off that planar deck and turns it face up. If it's a phenomenon card, the player puts that card on the bottom of their planar deck and repeats this process until a plane card is turned face up. (See rule 103.
67.) No abilities of any card turned face up this way trigger during this process. The face-up plane card becomes the starting plane.