Rule evolution

Rule 701.12c

Previously numbered 701.8c, 701.9c, 701.10c.

Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 3 renumberings

  1. Earliest archived Rules release701.8cDetails
    When life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player's previous life total. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.
  2. Renumbered701.8c → 701.9cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    When life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.
  3. Wording changed701.9cDetails
    When life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player's previous life total. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them. A player who can't gain life can't be given a higher life total this way, and a player who can't lose life can't be given a lower life total this way (see rules 118.7–8).
  4. Renumbered701.9c → 701.10cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    When life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them. A player who can’t gain life can’t be given a higher life total this way, and a player who can’t lose life can’t be given a lower life total this way (see rules 118.7–8).
  5. Wording changed701.10cDetails
    When life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player's previous life total. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them. A player who can't gain life can't be given a higher life total this way, and a player who can't lose life can't be given a lower life total this way (see rules 118.7-8).
  6. Wording changed701.10cDetails
    When life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player's previous life total. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them. A player who can't gain life can't be given a higher life total this way, and a player who can't lose life can't be given a lower life total this way (see rules 118.7-8).
  7. Wording changed701.10cDetails
    When life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player's previous life total. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them. A player who can't gain life can't be given a higher life total this way, and a player who can't lose life can't be given a lower life total this way (see rules 118119.7–8).
  8. Renumbered701.10c → 701.12cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    When life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them. A player who can’t gain life can’t be given a higher life total this way, and a player who can’t lose life can’t be given a lower life total this way (see rules 119.7–8).

Current in the latest available Rules
Unchanged since 2026-08-07.