Rule evolution
Rule 115.9a
Previously numbered 113.7b, 113.8b, 114.8b, 114.8a, 114.9a.
Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 5 renumberings
Earliest archived Rules release113.7bDetails
An object that looks for a "[spell or ability] with a single target" checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
Renumbered
113.7b→ 113.8bDetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
113. TargetsAn object that looks for a "[spell or ability] with a single target" checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
Renumbered
113.8b→ 114.8bDetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
114. TargetsAn object that looks for a "[spell or ability] with a single target" checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
Renumbered
114.8b→ 114.8aDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
114. TargetsAn object that looks for a "[spell or ability] with a single target" checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
Renumbered
114.8a→ 114.9aDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
114. TargetsAn object that looks for a “[spell or ability] with a single target” checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
Wording changed114.9aDetails
An object that looks for a "[spell or ability] with a single target" checks the number of times any objects
,players,orzonesplayers became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object,player,orzoneplayer became a target more than once, each of those instances is counted separately.Wording changed114.9aDetails
An object that looks for a "[spell or ability] with a single target" checks the number of times any
objectsobject orplayersplayerbecamewas chosen as the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object or player became a target more than once, each of those instances is counted separately.Renumbered
114.9a→ 115.9aDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
115. TargetsAn object that looks for a “[spell or ability] with a single target” checks the number of times any object or player was chosen as the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object or player became a target more than once, each of those instances is counted separately.
Wording changed115.9aDetails
An object that looks for a "[spell or ability] with [a
singlenumbertargetof] targets" checks the number of times any object or player was chosen as the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object or player became a target more than once, each of those instances is counted separately.