Rule evolution

Rule 115.9a

Previously numbered 113.7b, 113.8b, 114.8b, 114.8a, 114.9a.

Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 5 renumberings

  1. Earliest archived Rules release113.7bDetails
    An object that looks for a "[spell or ability] with a single target" checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
  2. Renumbered113.7b → 113.8bDetails

    Previously
    1. Game Concepts
    113. Targets

    Then
    1. Game Concepts
    113. Targets

    An object that looks for a "[spell or ability] with a single target" checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
  3. Renumbered113.8b → 114.8bDetails

    Previously
    1. Game Concepts
    113. Targets

    Then
    1. Game Concepts
    114. Targets

    An object that looks for a "[spell or ability] with a single target" checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
  4. Renumbered114.8b → 114.8aDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    114. Targets

    An object that looks for a "[spell or ability] with a single target" checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
  5. Renumbered114.8a → 114.9aDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    114. Targets

    An object that looks for a “[spell or ability] with a single target” checks the number of times any objects, players, or zones became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zone became a target more than once, each of those instances is counted separately.
  6. Wording changed114.9aDetails
    An object that looks for a "[spell or ability] with a single target" checks the number of times any objects, players, or zonesplayers became the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object, player, or zoneplayer became a target more than once, each of those instances is counted separately.
  7. Wording changed114.9aDetails
    An object that looks for a "[spell or ability] with a single target" checks the number of times any objectsobject or playersplayer becamewas chosen as the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object or player became a target more than once, each of those instances is counted separately.
  8. Renumbered114.9a → 115.9aDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    115. Targets

    An object that looks for a “[spell or ability] with a single target” checks the number of times any object or player was chosen as the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object or player became a target more than once, each of those instances is counted separately.
  9. Wording changed115.9aDetails
    An object that looks for a "[spell or ability] with [a singlenumber targetof] targets" checks the number of times any object or player was chosen as the target of that spell or ability when it was put on the stack, not the number of its targets that are currently legal. If the same object or player became a target more than once, each of those instances is counted separately.

Current in the latest available Rules
Unchanged since 2026-08-07.