Rule evolution

Rule 701.49c

Previously numbered 701.46c.

Earliest archived Rules release: 2021-07-23 · 1 wording revision · 1 renumbering

  1. Added701.46cDetails
    If a player is instructed to venture into the dungeon while their venture marker is in the bottommost room of a dungeon card, they remove that dungeon card from the game. Doing so causes the player to complete that dungeon (see rule 309.7). They then complete the procedure outlined in rule 701.46a again.
  2. Wording changed701.46cDetails
    If a player is instructed to venture into the dungeon while their venture marker is in the bottommost room of a dungeon card, they remove that dungeon card from the game. Doing so causes the player to complete that dungeon (see rule 309.7). They then complete the procedure outlined in rule 701.46a again.They then choose an appropriate dungeon card they own from outside the game, put it into the command zone, and put their venture marker on the topmost room of that dungeon.
  3. Renumbered701.46c → 701.49cDetails

    Previously
    7. Additional Rules
    701. Keyword Actions

    Then
    7. Additional Rules
    701. Keyword Actions

    If a player is instructed to venture into the dungeon while their venture marker is in the bottommost room of a dungeon card, they remove that dungeon card from the game. Doing so causes the player to complete that dungeon (see rule 309.7). They then choose an appropriate dungeon card they own from outside the game, put it into the command zone, and put their venture marker on the topmost room of that dungeon.

Current in the latest available Rules
Unchanged since 2026-08-07.