Rule evolution
Rule 701.49c
Previously numbered 701.46c.
Earliest archived Rules release: 2021-07-23 · 1 wording revision · 1 renumbering
Added701.46cDetails
If a player is instructed to venture into the dungeon while their venture marker is in the bottommost room of a dungeon card, they remove that dungeon card from the game. Doing so causes the player to complete that dungeon (see rule 309.7). They then complete the procedure outlined in rule 701.46a again.
Wording changed701.46cDetails
If a player is instructed to venture into the dungeon while their venture marker is in the bottommost room of a dungeon card, they remove that dungeon card from the game. Doing so causes the player to complete that dungeon (see rule 309.7).
They then complete the procedure outlined in rule 701.46a again.They then choose an appropriate dungeon card they own from outside the game, put it into the command zone, and put their venture marker on the topmost room of that dungeon.Renumbered
701.46c→ 701.49cDetailsPreviously
7. Additional Rules
701. Keyword ActionsThen
7. Additional Rules
701. Keyword ActionsIf a player is instructed to venture into the dungeon while their venture marker is in the bottommost room of a dungeon card, they remove that dungeon card from the game. Doing so causes the player to complete that dungeon (see rule 309.7). They then choose an appropriate dungeon card they own from outside the game, put it into the command zone, and put their venture marker on the topmost room of that dungeon.