Rule evolution

Rule 115.1c

Previously numbered 113.1c, 114.1c.

Earliest archived Rules release: 2009-10-01 · 1 wording revision · 2 renumberings

  1. Earliest archived Rules release113.1cDetails
    An activated ability is targeted if it identifies something it will affect by using the phrase "target [something]," where the "something" is a phrase that describes an object, player, or zone. The target(s) are chosen as the ability is activated; see rule 602.2b.
  2. Renumbered113.1c → 114.1cDetails

    Previously
    1. Game Concepts
    113. Targets

    Then
    1. Game Concepts
    114. Targets

    An activated ability is targeted if it identifies something it will affect by using the phrase "target [something]," where the "something" is a phrase that describes an object, player, or zone. The target(s) are chosen as the ability is activated; see rule 602.2b.
  3. Wording changed114.1cDetails
    An activated ability is targeted if it identifies something it will affect by using the phrase "target [something]," where the "something" is a phrase that describes an object, player, and/or zoneplayer. The target(s) are chosen as the ability is activated; see rule 602.2b.
  4. Renumbered114.1c → 115.1cDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    115. Targets

    An activated ability is targeted if it identifies something it will affect by using the phrase “target [something],” where the “something” is a phrase that describes an object and/or player. The target(s) are chosen as the ability is activated; see rule 602.2b.

Current in the latest available Rules
Unchanged since 2026-08-07.