Rule evolution

Rule 408.3

Earliest archived Rules release: 2010-07-16 · 8 wording revisions · 0 renumberings

  1. Added408.3Details
    In the Planar Magic, Vanguard, EDH, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
  2. Wording changed408.3Details
    In the Planar Magic, Vanguard, EDH, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
  3. Wording changed408.3Details
    In the Planar Magic, Vanguard, EDHCommander, and Archenemy casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
  4. Wording changed408.3Details
    In the Planar Magic, Vanguard, Commander, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
  5. Wording changed408.3Details
    In the Planar Magic, Vanguard, Commander, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
  6. Wording changed408.3Details
    In the Planar MagicPlanechase, Vanguard, Commander, and Archenemy casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
  7. Wording changed408.3Details
    In the Planechase, Vanguard, Commander, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
  8. Wording changed408.3Details
    In the Planechase, Vanguard, Commander, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
  9. Wording changed408.3Details
    In the Planechase, Vanguard, Commander, Archenemy, and ArchenemyConspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."

Current in the latest available Rules
Unchanged since 2026-08-07.