Rule evolution
Rule 408.3
Earliest archived Rules release: 2010-07-16 · 8 wording revisions · 0 renumberings
Added408.3Details
In the Planar Magic, Vanguard, EDH, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
Wording changed408.3Details
In the Planar Magic, Vanguard, EDH, and Archenemy casual variants, nontraditional
_Magic_cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."Wording changed408.3Details
In the Planar Magic, Vanguard,
EDHCommander, and Archenemy casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."Wording changed408.3Details
In the Planar Magic, Vanguard, Commander, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
Wording changed408.3Details
In the Planar Magic, Vanguard, Commander, and Archenemy casual variants, nontraditional
_Magic_cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."Wording changed408.3Details
In the
Planar MagicPlanechase, Vanguard, Commander, and Archenemy casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."Wording changed408.3Details
In the Planechase, Vanguard, Commander, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
Wording changed408.3Details
In the Planechase, Vanguard, Commander, and Archenemy casual variants, nontraditional
_Magic_cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."Wording changed408.3Details
In the Planechase, Vanguard, Commander, Archenemy, and
ArchenemyConspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."