Rule evolution
Rule 115.9b
Previously numbered 113.7a, 113.8a, 114.8a, 114.8b, 114.9b.
Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 5 renumberings
Earliest archived Rules release113.7aDetails
An object that looks for a "[spell or ability] that targets [something]" checks the current state of that spell or ability's targets. If an object it targets is still in the zone it's expected to be in or a player it targets is still in the game, that target's current information is used, even if it's not currently legal for that spell or ability. If an object it targets is no longer in the zone it's expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
Renumbered
113.7a→ 113.8aDetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
113. TargetsAn object that looks for a "[spell or ability] that targets [something]" checks the current state of that spell or ability's targets. If an object it targets is still in the zone it's expected to be in or a player it targets is still in the game, that target's current information is used, even if it's not currently legal for that spell or ability. If an object it targets is no longer in the zone it's expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
Renumbered
113.8a→ 114.8aDetailsPreviously
1. Game Concepts
113. TargetsThen
1. Game Concepts
114. TargetsAn object that looks for a "[spell or ability] that targets [something]" checks the current state of that spell or ability's targets. If an object it targets is still in the zone it's expected to be in or a player it targets is still in the game, that target's current information is used, even if it's not currently legal for that spell or ability. If an object it targets is no longer in the zone it's expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
Renumbered
114.8a→ 114.8bDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
114. TargetsAn object that looks for a "[spell or ability] that targets [something]" checks the current state of that spell or ability's targets. If an object it targets is still in the zone it's expected to be in or a player it targets is still in the game, that target's current information is used, even if it's not currently legal for that spell or ability. If an object it targets is no longer in the zone it's expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
Renumbered
114.8b→ 114.9bDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
114. TargetsAn object that looks for a “[spell or ability] that targets [something]” checks the current state of that spell or ability’s targets. If an object it targets is still in the zone it’s expected to be in or a player it targets is still in the game, that target’s current information is used, even if it’s not currently legal for that spell or ability. If an object it targets is no longer in the zone it’s expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
Renumbered
114.9b→ 115.9bDetailsPreviously
1. Game Concepts
114. TargetsThen
1. Game Concepts
115. TargetsAn object that looks for a “[spell or ability] that targets [something]” checks the current state of that spell or ability’s targets. If an object it targets is still in the zone it’s expected to be in or a player it targets is still in the game, that target’s current information is used, even if it’s not currently legal for that spell or ability. If an object it targets is no longer in the zone it’s expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.