Rule evolution

Rule 115.9b

Previously numbered 113.7a, 113.8a, 114.8a, 114.8b, 114.9b.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 5 renumberings

  1. Earliest archived Rules release113.7aDetails
    An object that looks for a "[spell or ability] that targets [something]" checks the current state of that spell or ability's targets. If an object it targets is still in the zone it's expected to be in or a player it targets is still in the game, that target's current information is used, even if it's not currently legal for that spell or ability. If an object it targets is no longer in the zone it's expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
  2. Renumbered113.7a → 113.8aDetails

    Previously
    1. Game Concepts
    113. Targets

    Then
    1. Game Concepts
    113. Targets

    An object that looks for a "[spell or ability] that targets [something]" checks the current state of that spell or ability's targets. If an object it targets is still in the zone it's expected to be in or a player it targets is still in the game, that target's current information is used, even if it's not currently legal for that spell or ability. If an object it targets is no longer in the zone it's expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
  3. Renumbered113.8a → 114.8aDetails

    Previously
    1. Game Concepts
    113. Targets

    Then
    1. Game Concepts
    114. Targets

    An object that looks for a "[spell or ability] that targets [something]" checks the current state of that spell or ability's targets. If an object it targets is still in the zone it's expected to be in or a player it targets is still in the game, that target's current information is used, even if it's not currently legal for that spell or ability. If an object it targets is no longer in the zone it's expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
  4. Renumbered114.8a → 114.8bDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    114. Targets

    An object that looks for a "[spell or ability] that targets [something]" checks the current state of that spell or ability's targets. If an object it targets is still in the zone it's expected to be in or a player it targets is still in the game, that target's current information is used, even if it's not currently legal for that spell or ability. If an object it targets is no longer in the zone it's expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
  5. Renumbered114.8b → 114.9bDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    114. Targets

    An object that looks for a “[spell or ability] that targets [something]” checks the current state of that spell or ability’s targets. If an object it targets is still in the zone it’s expected to be in or a player it targets is still in the game, that target’s current information is used, even if it’s not currently legal for that spell or ability. If an object it targets is no longer in the zone it’s expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.
  6. Renumbered114.9b → 115.9bDetails

    Previously
    1. Game Concepts
    114. Targets

    Then
    1. Game Concepts
    115. Targets

    An object that looks for a “[spell or ability] that targets [something]” checks the current state of that spell or ability’s targets. If an object it targets is still in the zone it’s expected to be in or a player it targets is still in the game, that target’s current information is used, even if it’s not currently legal for that spell or ability. If an object it targets is no longer in the zone it’s expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.

Current in the latest available Rules
Unchanged since 2026-08-07.