Rule evolution

Rule 606.5

Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 0 renumberings

  1. Earliest archived Rules release606.5Details
    A loyalty ability with a negative loyalty cost can't be activated unless the permanent has at least that many loyalty counters on it.
  2. Wording changed606.5Details
    A loyalty ability with a negative loyalty cost can't be activated unless the permanent has at least that many loyalty counters on it.If the total cost to activate a loyalty ability contains multiple costs to add or remove loyalty counters, those costs are combined into a single cost to add or remove loyalty counters, as appropriate. Example: A player controls Carth the Lion, which says, in part, "Planeswalkers' loyalty abilities you control cost an additional [+1] to activate. That player also controls a planeswalker with three loyalty counters. To activate one of that planeswalker's abilities that normally costs [+1], they put two loyalty counters on it. To activate one of its abilities that normally costs [−4], they remove three loyalty counters from it.
  3. Wording changed606.5Details
    If the total cost to activate a loyalty ability contains multiple costs to add or remove loyalty counters, those costs are combined into a single cost to add or remove loyalty counters, as appropriate. Example: A player controls Carth the Lion, which says, in part, "Planeswalkers' loyalty abilities you control cost an additional [+1] to activate. That player also controls a planeswalker with three loyalty counters. To activate one of that planeswalker's abilities that normally costs [+1], they put two loyalty counters on it. To activate one of its abilities that normally costs [−4], they remove three loyalty counters from it.?4], they remove three loyalty counters from it.
  4. Wording changed606.5Details
    If the total cost to activate a loyalty ability contains multiple costs to add or remove loyalty counters, those costs are combined into a single cost to add or remove loyalty counters, as appropriate. Example: A player controls Carth the Lion, which says, in part, "Planeswalkers' loyalty abilities you control cost an additional [+1] to activate. That player also controls a planeswalker with three loyalty counters. To activate one of that planeswalker's abilities that normally costs [+1], they put two loyalty counters on it. To activate one of its abilities that normally costs [?−4], they remove three loyalty counters from it.4], they remove three loyalty counters from it.

Current in the latest available Rules
Unchanged since 2026-08-07.