Rule evolution
Rule 113.6j
Previously numbered 112.6g, 112.6h, 112.6i, 113.6i.
Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 4 renumberings
Earliest archived Rules release112.6gDetails
An object's activated ability that has a cost that can't be paid while the object is on the battlefield functions from any zone in which its cost can be paid.
Renumbered
112.6g→ 112.6hDetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
112. AbilitiesAn object's activated ability that has a cost that can't be paid while the object is on the battlefield functions from any zone in which its cost can be paid.
Renumbered
112.6h→ 112.6iDetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
112. AbilitiesAn object's activated ability that has a cost that can't be paid while the object is on the battlefield functions from any zone in which its cost can be paid.
Renumbered
112.6i→ 113.6iDetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
113. AbilitiesAn object’s activated ability that has a cost that can’t be paid while the object is on the battlefield functions from any zone in which its cost can be paid.
Renumbered
113.6i→ 113.6jDetailsPreviously
1. Game Concepts
113. AbilitiesThen
1. Game Concepts
113. AbilitiesAn object’s activated ability that has a cost that can’t be paid while the object is on the battlefield functions from any zone in which its cost can be paid.