Rule evolution

Rule 113.6j

Previously numbered 112.6g, 112.6h, 112.6i, 113.6i.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 4 renumberings

  1. Earliest archived Rules release112.6gDetails
    An object's activated ability that has a cost that can't be paid while the object is on the battlefield functions from any zone in which its cost can be paid.
  2. Renumbered112.6g → 112.6hDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    112. Abilities

    An object's activated ability that has a cost that can't be paid while the object is on the battlefield functions from any zone in which its cost can be paid.
  3. Renumbered112.6h → 112.6iDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    112. Abilities

    An object's activated ability that has a cost that can't be paid while the object is on the battlefield functions from any zone in which its cost can be paid.
  4. Renumbered112.6i → 113.6iDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    113. Abilities

    An object’s activated ability that has a cost that can’t be paid while the object is on the battlefield functions from any zone in which its cost can be paid.
  5. Renumbered113.6i → 113.6jDetails

    Previously
    1. Game Concepts
    113. Abilities

    Then
    1. Game Concepts
    113. Abilities

    An object’s activated ability that has a cost that can’t be paid while the object is on the battlefield functions from any zone in which its cost can be paid.

Current in the latest available Rules
Unchanged since 2026-08-07.