Rule evolution

Rule 303.4i

Previously numbered 303.4h.

Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 1 renumbering

  1. Earliest archived Rules release303.4hDetails
    If an effect attempts to attach an Aura on the battlefield to an object or player, that object or player must be able to be enchanted by it. If the object or player can't be, the Aura doesn't move.
  2. Renumbered303.4h → 303.4iDetails

    Previously
    3. Card Types
    303. Enchantments

    Then
    3. Card Types
    303. Enchantments

    If an effect attempts to attach an Aura on the battlefield to an object or player, that object or player must be able to be enchanted by it. If the object or player can't be, the Aura doesn't move.
  3. Wording changed303.4iDetails
    If an effect attempts to attach an Aura on the battlefield to an object or player, that object or player must be able to be enchanted by it. If an effect attempts to put an Aura onto the battlefield enchanting an object or player it can't legally enchant, the Aura remains in its current zone.If the object or player can't be, the Aura doesn't move.
  4. Wording changed303.4iDetails
    If an effect attempts to put an Aura onto the battlefield enchantingattached to an object or player it can't legally enchant, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner's graveyard instead of entering the battlefield. If the Aura is a token, it isn't created.
  5. Wording changed303.4iDetails
    If an effect attempts to put an Aura onto the battlefield attached to either an object or player it can't legally enchant or an object or player that is undefined, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner's graveyard instead of entering the battlefield. If the Aura is a token, it isn't created.

Current in the latest available Rules
Unchanged since 2026-08-07.