Rule evolution
Rule 500.2
Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 0 renumberings
Earliest archived Rules release500.2Details
A phase or step in which players receive priority ends when the stack is empty and all players pass in succession. Simply having the stack become empty doesn't cause such a phase or step to end; all players have to pass in succession with the stack empty. Because of this, each player gets a chance to add new things to the stack before that phase or step ends.