Rule evolution
Rule 724.1b
Previously numbered 711.1a, 712.1a, 713.1a, 713.1b, 715.1b, 716.1b, 717.1b, 719.1b, 720.1b, 721.1b, 722.1b, 723.1b.
Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 14 renumberings
Earliest archived Rules release711.1aDetails
Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
Renumbered
711.1a→ 712.1aDetailsPreviously
7. Additional Rules
711. Ending the TurnThen
7. Additional Rules
712. Ending the TurnExile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
Wording changed712.1aDetails
Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield or in the command zone that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
Renumbered
712.1a→ 713.1aDetailsPreviously
7. Additional Rules
712. Ending the TurnThen
7. Additional Rules
713. Ending the TurnExile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield or in the command zone that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
Renumbered
713.1a→ 713.1bDetailsPreviously
7. Additional Rules
713. Ending the TurnThen
7. Additional Rules
713. Ending the TurnExile every object on the stack, including the object that’s resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Renumbered
713.1b→ 715.1bDetailsPreviously
7. Additional Rules
713. Ending the TurnThen
7. Additional Rules
715. Ending the TurnExile every object on the stack, including the object that’s resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Wording changed715.1bDetails
Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers
(including those that are phased out)from combat. All objects not on the battlefield or in the command zone that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").Renumbered
715.1b→ 716.1bDetailsPreviously
7. Additional Rules
715. Ending the TurnThen
7. Additional Rules
716. Ending the TurnExile every object on the stack, including the object that’s resolving. Remove all creatures and planeswalkers from combat. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Wording changed716.1bDetails
Exile every object on the stack, including the object that's resolving.
Remove all creatures and planeswalkers from combat.All objects not on the battlefield or in the command zone that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").Renumbered
716.1b→ 717.1bDetailsPreviously
7. Additional Rules
716. Ending Turns and PhasesThen
7. Additional Rules
717. Ending Turns and PhasesExile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Renumbered
717.1b→ 719.1bDetailsPreviously
7. Additional Rules
717. Ending Turns and PhasesThen
7. Additional Rules
719. Ending Turns and PhasesExile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Renumbered
719.1b→ 720.1bDetailsPreviously
7. Additional Rules
719. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesExile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Renumbered
720.1b→ 721.1bDetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesExile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Renumbered
721.1b→ 720.1bDetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesExile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Renumbered
720.1b→ 721.1bDetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesExile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Renumbered
721.1b→ 722.1bDetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
722. Ending Turns and PhasesExile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Renumbered
722.1b→ 723.1bDetailsPreviously
7. Additional Rules
722. Ending Turns and PhasesThen
7. Additional Rules
723. Ending Turns and PhasesExile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
Renumbered
723.1b→ 724.1bDetailsPreviously
7. Additional Rules
723. Ending Turns and PhasesThen
7. Additional Rules
724. Ending Turns and PhasesExile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).