Rule evolution

Rule 724.1b

Previously numbered 711.1a, 712.1a, 713.1a, 713.1b, 715.1b, 716.1b, 717.1b, 719.1b, 720.1b, 721.1b, 722.1b, 723.1b.

Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 14 renumberings

  1. Earliest archived Rules release711.1aDetails
    Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
  2. Renumbered711.1a → 712.1aDetails

    Previously
    7. Additional Rules
    711. Ending the Turn

    Then
    7. Additional Rules
    712. Ending the Turn

    Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
  3. Wording changed712.1aDetails
    Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield or in the command zone that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
  4. Renumbered712.1a → 713.1aDetails

    Previously
    7. Additional Rules
    712. Ending the Turn

    Then
    7. Additional Rules
    713. Ending the Turn

    Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield or in the command zone that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
  5. Renumbered713.1a → 713.1bDetails

    Previously
    7. Additional Rules
    713. Ending the Turn

    Then
    7. Additional Rules
    713. Ending the Turn

    Exile every object on the stack, including the object that’s resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  6. Renumbered713.1b → 715.1bDetails

    Previously
    7. Additional Rules
    713. Ending the Turn

    Then
    7. Additional Rules
    715. Ending the Turn

    Exile every object on the stack, including the object that’s resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  7. Wording changed715.1bDetails
    Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers (including those that are phased out) from combat. All objects not on the battlefield or in the command zone that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
  8. Renumbered715.1b → 716.1bDetails

    Previously
    7. Additional Rules
    715. Ending the Turn

    Then
    7. Additional Rules
    716. Ending the Turn

    Exile every object on the stack, including the object that’s resolving. Remove all creatures and planeswalkers from combat. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  9. Wording changed716.1bDetails
    Exile every object on the stack, including the object that's resolving. Remove all creatures and planeswalkers from combat. All objects not on the battlefield or in the command zone that aren't represented by cards will cease to exist the next time state-based actions are checked (see rule 704, "State-Based Actions").
  10. Renumbered716.1b → 717.1bDetails

    Previously
    7. Additional Rules
    716. Ending Turns and Phases

    Then
    7. Additional Rules
    717. Ending Turns and Phases

    Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  11. Renumbered717.1b → 719.1bDetails

    Previously
    7. Additional Rules
    717. Ending Turns and Phases

    Then
    7. Additional Rules
    719. Ending Turns and Phases

    Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  12. Renumbered719.1b → 720.1bDetails

    Previously
    7. Additional Rules
    719. Ending Turns and Phases

    Then
    7. Additional Rules
    720. Ending Turns and Phases

    Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  13. Renumbered720.1b → 721.1bDetails

    Previously
    7. Additional Rules
    720. Ending Turns and Phases

    Then
    7. Additional Rules
    721. Ending Turns and Phases

    Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  14. Renumbered721.1b → 720.1bDetails

    Previously
    7. Additional Rules
    721. Ending Turns and Phases

    Then
    7. Additional Rules
    720. Ending Turns and Phases

    Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  15. Renumbered720.1b → 721.1bDetails

    Previously
    7. Additional Rules
    720. Ending Turns and Phases

    Then
    7. Additional Rules
    721. Ending Turns and Phases

    Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  16. Renumbered721.1b → 722.1bDetails

    Previously
    7. Additional Rules
    721. Ending Turns and Phases

    Then
    7. Additional Rules
    722. Ending Turns and Phases

    Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  17. Renumbered722.1b → 723.1bDetails

    Previously
    7. Additional Rules
    722. Ending Turns and Phases

    Then
    7. Additional Rules
    723. Ending Turns and Phases

    Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
  18. Renumbered723.1b → 724.1bDetails

    Previously
    7. Additional Rules
    723. Ending Turns and Phases

    Then
    7. Additional Rules
    724. Ending Turns and Phases

    Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).

Current in the latest available Rules
Unchanged since 2026-08-07.