Rule evolution
Rule 613.11
Previously numbered 613.10.
Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 1 renumbering
Earliest archived Rules release613.10Details
Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum hand size, or say that a creature is indestructible. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule 601.2e. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
Wording changed613.10Details
Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum hand size, or say that a creature
ismustindestructibleattack this turn if able. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule 601.2e. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).Wording changed613.10Details
Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum hand size, or say that a creature must attack this turn if able. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule 601.
2e2f. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).Wording changed & Renumbered
613.10→ 613.11DetailsPreviously
6. Spells, Abilities, and Effects
613. Interaction of Continuous EffectsThen
6. Spells, Abilities, and Effects
613. Interaction of Continuous EffectsSome continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum hand size, or say that a creature must attack this turn if able. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule 601.2f. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.
67 and 613.78).