Rule evolution

Rule 613.11

Previously numbered 613.10.

Earliest archived Rules release: 2009-10-01 · 3 wording revisions · 1 renumbering

  1. Earliest archived Rules release613.10Details
    Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum hand size, or say that a creature is indestructible. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule 601.2e. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
  2. Wording changed613.10Details
    Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum hand size, or say that a creature ismust indestructibleattack this turn if able. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule 601.2e. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
  3. Wording changed613.10Details
    Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum hand size, or say that a creature must attack this turn if able. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule 601.2e2f. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
  4. Wording changed & Renumbered613.10 → 613.11Details

    Previously
    6. Spells, Abilities, and Effects
    613. Interaction of Continuous Effects

    Then
    6. Spells, Abilities, and Effects
    613. Interaction of Continuous Effects

    Some continuous effects affect game rules rather than objects. For example, effects may modify a player's maximum hand size, or say that a creature must attack this turn if able. These effects are applied after all other continuous effects have been applied. Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule 601.2f. All other such effects are applied in timestamp order. See also the rules for timestamp order and dependency (rules 613.67 and 613.78).

Current in the latest available Rules
Unchanged since 2026-08-07.