Rule evolution
Rule 116.2j
Previously numbered 115.2g, 115.2h, 116.2h, 116.2i.
Earliest archived Rules release: 2014-06-01 · 1 wording revision · 4 renumberings
Added115.2gDetails
In a Conspiracy Draft game, turning a face-down conspiracy card in the command zone face up is a special action. A player can take this action any time he or she has priority. See rule 905.4a.
Renumbered
115.2g→ 115.2hDetailsPreviously
1. Game Concepts
115. Special ActionsThen
1. Game Concepts
115. Special ActionsIn a Conspiracy Draft game, turning a face-down conspiracy card in the command zone face up is a special action. A player can take this action any time he or she has priority. See rule 905.4a.
Wording changed115.2hDetails
In a Conspiracy Draft game, turning a face-down conspiracy card in the command zone face up is a special action. A player can take this action any time
hetheyorhaveshe haspriority. See rule 905.4a.Renumbered
115.2h→ 116.2hDetailsPreviously
1. Game Concepts
115. Special ActionsThen
1. Game Concepts
116. Special ActionsIn a Conspiracy Draft game, turning a face-down conspiracy card in the command zone face up is a special action. A player can take this action any time they have priority. See rule 905.4a.
Renumbered
116.2h→ 116.2iDetailsPreviously
1. Game Concepts
116. Special ActionsThen
1. Game Concepts
116. Special ActionsIn a Conspiracy Draft game, turning a face-down conspiracy card in the command zone face up is a special action. A player can take this action any time they have priority. See rule 905.4a.
Renumbered
116.2i→ 116.2jDetailsPreviously
1. Game Concepts
116. Special ActionsThen
1. Game Concepts
116. Special ActionsIn a Conspiracy Draft game, turning a face-down conspiracy card in the command zone face up is a special action. A player can take this action any time they have priority. See rule 905.4a.