Rule evolution

Rule 113.6p

Previously numbered 112.6k, 112.6m, 112.6n, 113.6n.

Earliest archived Rules release: 2009-10-01 · 6 wording revisions · 4 renumberings

  1. Earliest archived Rules release112.6kDetails
    Abilities of plane cards and vanguard cards function in the command zone. See rule 901, "Planar Magic," and rule 902, "Vanguard."
  2. Wording changed112.6kDetails
    Abilities of plane cards, vanguard cards, and vanguardscheme cards function in the command zone. See rule 901, "Planar Magic," and rule 902, "Vanguard," and rule 904, "Archenemy."
  3. Wording changed & Renumbered112.6k → 112.6mDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    112. Abilities

    Abilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems," rule 901, "Planar Magic," rule 902, "Vanguard," and rule 904, "Archenemy."
  4. Wording changed112.6mDetails
    Abilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems,"; rule 901, "Planar Magic,"; rule 902, "Vanguard,"; and rule 904, "Archenemy."
  5. Renumbered112.6m → 112.6nDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    112. Abilities

    Abilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems"; rule 901, "Planar Magic"; rule 902, "Vanguard"; and rule 904, "Archenemy."
  6. Wording changed112.6nDetails
    Abilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems"; rule 901, "Planar MagicPlanechase"; rule 902, "Vanguard"; and rule 904, "Archenemy."
  7. Wording changed112.6nDetails
    Abilities of emblems, plane cards, vanguard cards, scheme cards, and schemeconspiracy cards function in the command zone. See rule 113, "Emblems"; rule 901, "Planechase"; rule 902, "Vanguard"; and rule 904, "Archenemy"; and rule 905, "Conspiracy Draft."
  8. Wording changed & Renumbered112.6n → 113.6nDetails

    Previously
    1. Game Concepts
    112. Abilities

    Then
    1. Game Concepts
    113. Abilities

    Abilities of emblems, plane cards, vanguard cards, scheme cards, and conspiracy cards function in the command zone. See rule 113114, "Emblems"; rule 901, "Planechase"; rule 902, "Vanguard"; rule 904, "Archenemy"; and rule 905, "Conspiracy Draft."
  9. Renumbered113.6n → 113.6pDetails

    Previously
    1. Game Concepts
    113. Abilities

    Then
    1. Game Concepts
    113. Abilities

    Abilities of emblems, plane cards, vanguard cards, scheme cards, and conspiracy cards function in the command zone. See rule 114, “Emblems”; rule 901, “Planechase”; rule 902, “Vanguard”; rule 904, “Archenemy”; and rule 905, “Conspiracy Draft.”

Current in the latest available Rules
Unchanged since 2026-08-07.