Rule evolution
Rule 113.6p
Previously numbered 112.6k, 112.6m, 112.6n, 113.6n.
Earliest archived Rules release: 2009-10-01 · 6 wording revisions · 4 renumberings
Earliest archived Rules release112.6kDetails
Abilities of plane cards and vanguard cards function in the command zone. See rule 901, "Planar Magic," and rule 902, "Vanguard."
Wording changed112.6kDetails
Abilities of plane cards, vanguard cards, and
vanguardscheme cards function in the command zone. See rule 901, "Planar Magic,"andrule 902, "Vanguard," and rule 904, "Archenemy."Wording changed & Renumbered
112.6k→ 112.6mDetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
112. AbilitiesAbilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems," rule 901, "Planar Magic," rule 902, "Vanguard," and rule 904, "Archenemy."
Wording changed112.6mDetails
Abilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems
,"; rule 901, "Planar Magic,"; rule 902, "Vanguard,"; and rule 904, "Archenemy."Renumbered
112.6m→ 112.6nDetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
112. AbilitiesAbilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems"; rule 901, "Planar Magic"; rule 902, "Vanguard"; and rule 904, "Archenemy."
Wording changed112.6nDetails
Abilities of emblems, plane cards, vanguard cards, and scheme cards function in the command zone. See rule 113, "Emblems"; rule 901, "
Planar MagicPlanechase"; rule 902, "Vanguard"; and rule 904, "Archenemy."Wording changed112.6nDetails
Abilities of emblems, plane cards, vanguard cards, scheme cards, and
schemeconspiracy cards function in the command zone. See rule 113, "Emblems"; rule 901, "Planechase"; rule 902, "Vanguard";andrule 904, "Archenemy"; and rule 905, "Conspiracy Draft."Wording changed & Renumbered
112.6n→ 113.6nDetailsPreviously
1. Game Concepts
112. AbilitiesThen
1. Game Concepts
113. AbilitiesAbilities of emblems, plane cards, vanguard cards, scheme cards, and conspiracy cards function in the command zone. See rule
113114, "Emblems"; rule 901, "Planechase"; rule 902, "Vanguard"; rule 904, "Archenemy"; and rule 905, "Conspiracy Draft."Renumbered
113.6n→ 113.6pDetailsPreviously
1. Game Concepts
113. AbilitiesThen
1. Game Concepts
113. AbilitiesAbilities of emblems, plane cards, vanguard cards, scheme cards, and conspiracy cards function in the command zone. See rule 114, “Emblems”; rule 901, “Planechase”; rule 902, “Vanguard”; rule 904, “Archenemy”; and rule 905, “Conspiracy Draft.”