Rule evolution
Rule 702.2c
Previously numbered 702.2b.
Earliest archived Rules release: 2009-10-01 · 13 wording revisions · 1 renumbering
Earliest archived Rules release702.2bDetails
A player assigning combat damage from a creature with deathtouch can divide that damage as he or she chooses among any number of creatures blocking or blocked by it. This is an exception to the procedures described in rules 510.1c-d.
Wording changed702.2bDetails
A player assigning combat damage from a creature with deathtouch can divide that damage as he or she chooses among any number of creatures blocking or blocked by it.Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness.This is an exception to the procedures described in rules 510.1c-d.See rules 510.1c-d.Wording changed702.2bDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c
-d.Wording changed702.2bDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c
–d.Wording changed702.2bDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c
–-d.Wording changed702.2bDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c
-d.Wording changed702.2bDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c
-d.Wording changed702.2bDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c - d.
Wording changed702.2bDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c
-d.Wording changed702.2bDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c
-–d.Wording changed & Renumbered
702.2b→ 702.2cDetailsPreviously
7. Additional Rules
702. Keyword AbilitiesThen
7. Additional Rules
702. Keyword AbilitiesAny nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature's toughness. See rules 510.1c–d.
Wording changed702.2cDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature's toughness. See rules 510.1c
–-d.Wording changed702.2cDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature's toughness. See rules 510.1c
-–d.Wording changed702.2cDetails
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if
aexcessproposed combatdamageassignmentisvalid,beingregardless of that creature's toughnessdealt.See rules 510.1c–d.