Rule evolution
Rule 724.2d
Previously numbered 716.2d, 717.2d, 719.2d, 720.2d, 721.2d, 722.2d, 723.2d.
Earliest archived Rules release: 2019-08-23 · 0 wording revisions · 9 renumberings
Added716.2dDetails
The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
Renumbered
716.2d→ 717.2dDetailsPreviously
7. Additional Rules
716. Ending Turns and PhasesThen
7. Additional Rules
717. Ending Turns and PhasesThe current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
Renumbered
717.2d→ 719.2dDetailsPreviously
7. Additional Rules
717. Ending Turns and PhasesThen
7. Additional Rules
719. Ending Turns and PhasesThe current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
Renumbered
719.2d→ 720.2dDetailsPreviously
7. Additional Rules
719. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesThe current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
Renumbered
720.2d→ 721.2dDetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesThe current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
Renumbered
721.2d→ 720.2dDetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
720. Ending Turns and PhasesThe current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
Renumbered
720.2d→ 721.2dDetailsPreviously
7. Additional Rules
720. Ending Turns and PhasesThen
7. Additional Rules
721. Ending Turns and PhasesThe current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
Renumbered
721.2d→ 722.2dDetailsPreviously
7. Additional Rules
721. Ending Turns and PhasesThen
7. Additional Rules
722. Ending Turns and PhasesThe current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
Renumbered
722.2d→ 723.2dDetailsPreviously
7. Additional Rules
722. Ending Turns and PhasesThen
7. Additional Rules
723. Ending Turns and PhasesThe current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
Renumbered
723.2d→ 724.2dDetailsPreviously
7. Additional Rules
723. Ending Turns and PhasesThen
7. Additional Rules
724. Ending Turns and PhasesThe current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.