Rule evolution

Rule 724.2d

Previously numbered 716.2d, 717.2d, 719.2d, 720.2d, 721.2d, 722.2d, 723.2d.

Earliest archived Rules release: 2019-08-23 · 0 wording revisions · 9 renumberings

  1. Added716.2dDetails
    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
  2. Renumbered716.2d → 717.2dDetails

    Previously
    7. Additional Rules
    716. Ending Turns and Phases

    Then
    7. Additional Rules
    717. Ending Turns and Phases

    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
  3. Renumbered717.2d → 719.2dDetails

    Previously
    7. Additional Rules
    717. Ending Turns and Phases

    Then
    7. Additional Rules
    719. Ending Turns and Phases

    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
  4. Renumbered719.2d → 720.2dDetails

    Previously
    7. Additional Rules
    719. Ending Turns and Phases

    Then
    7. Additional Rules
    720. Ending Turns and Phases

    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
  5. Renumbered720.2d → 721.2dDetails

    Previously
    7. Additional Rules
    720. Ending Turns and Phases

    Then
    7. Additional Rules
    721. Ending Turns and Phases

    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
  6. Renumbered721.2d → 720.2dDetails

    Previously
    7. Additional Rules
    721. Ending Turns and Phases

    Then
    7. Additional Rules
    720. Ending Turns and Phases

    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
  7. Renumbered720.2d → 721.2dDetails

    Previously
    7. Additional Rules
    720. Ending Turns and Phases

    Then
    7. Additional Rules
    721. Ending Turns and Phases

    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
  8. Renumbered721.2d → 722.2dDetails

    Previously
    7. Additional Rules
    721. Ending Turns and Phases

    Then
    7. Additional Rules
    722. Ending Turns and Phases

    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
  9. Renumbered722.2d → 723.2dDetails

    Previously
    7. Additional Rules
    722. Ending Turns and Phases

    Then
    7. Additional Rules
    723. Ending Turns and Phases

    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.
  10. Renumbered723.2d → 724.2dDetails

    Previously
    7. Additional Rules
    723. Ending Turns and Phases

    Then
    7. Additional Rules
    724. Ending Turns and Phases

    The current combat phase ends. Remove all creatures and planeswalkers from combat. Effects that last “until end of combat” expire. The game skips straight to the next phase, usually the postcombat main phase; skip any steps between this step and that phase.

Current in the latest available Rules
Unchanged since 2026-08-07.