Rule evolution
Rule 702.124d
Previously numbered 702.123d.
Earliest archived Rules release: 2016-11-11 · 2 wording revisions · 1 renumbering
Added702.123dDetails
Except for determining the color identity of your commander, the two commanders function independently. When casting a commander with partner, ignore how many times your other commander has been cast. When determining whether a player has been dealt 21 or more combat damage by the same commander, consider damage from each of your two commanders separately. See rule 903.11a.
Wording changed702.123dDetails
Except for determining the color identity of your commander, the two commanders function independently. When casting a commander with partner, ignore how many times your other commander has been cast (see rule 903.6). When determining whether a player has been dealt 21 or more combat damage by the same commander, consider damage from each of your two commanders separately
.(see rule 903.10a).See rule 903.11a.Renumbered
702.123d→ 702.124dDetailsPreviously
7. Additional Rules
702. Keyword AbilitiesThen
7. Additional Rules
702. Keyword AbilitiesExcept for determining the color identity of your commander, the two commanders function independently. When casting a commander with partner, ignore how many times your other commander has been cast (see rule 903.6). When determining whether a player has been dealt 21 or more combat damage by the same commander, consider damage from each of your two commanders separately (see rule 903.10a).
Wording changed702.124dDetails
Except for determining the color identity of your commander, the two commanders function independently. When casting a commander with partner, ignore how many times your other commander has been cast (see rule 903.
68). When determining whether a player has been dealt 21 or more combat damage by the same commander, consider damage from each of your two commanders separately (see rule 903.10a).