Rule evolution

Rule 118.1

Previously numbered 116.1, 117.1.

Earliest archived Rules release: 2009-10-01 · 0 wording revisions · 2 renumberings

  1. Earliest archived Rules release116.1Details
    A cost is an action or payment necessary to take another action or to stop another action from taking place. To pay a cost, a player carries out the instructions specified by the spell, ability, or effect that contains that cost.
  2. Renumbered116.1 → 117.1Details

    Previously
    1. Game Concepts
    116. Costs

    Then
    1. Game Concepts
    117. Costs

    A cost is an action or payment necessary to take another action or to stop another action from taking place. To pay a cost, a player carries out the instructions specified by the spell, ability, or effect that contains that cost.
  3. Renumbered117.1 → 118.1Details

    Previously
    1. Game Concepts
    117. Costs

    Then
    1. Game Concepts
    118. Costs

    A cost is an action or payment necessary to take another action or to stop another action from taking place. To pay a cost, a player carries out the instructions specified by the spell, ability, or effect that contains that cost.

Current in the latest available Rules
Unchanged since 2026-08-07.