Rule evolution

Rule 107.3i

Previously numbered 107.3g, 107.3h.

Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings

  1. Earliest archived Rules release107.3gDetails
    All instances of X on an object have the same value at any given time.
  2. Renumbered107.3g → 107.3hDetails

    Previously
    1. Game Concepts
    107. Numbers and Symbols

    Then
    1. Game Concepts
    107. Numbers and Symbols

    All instances of X on an object have the same value at any given time.
  3. Wording changed107.3hDetails
    AllNormally, all instances of X on an object have the same value at any given time. If an object gains an ability, the value of X within that ability is the value defined by that ability, or 0 if that ability doesn't define a value of X.
  4. Wording changed107.3hDetails
    Normally, all instances of X on an object have the same value at any given time. If an object gains an ability, the value of X within that ability is the value defined by that ability, or 0 if that ability doesn't define a value of X.
  5. Renumbered107.3h → 107.3iDetails

    Previously
    1. Game Concepts
    107. Numbers and Symbols

    Then
    1. Game Concepts
    107. Numbers and Symbols

    Normally, all instances of X on an object have the same value at any given time.

Current in the latest available Rules
Unchanged since 2026-08-07.