Rule evolution
Rule 107.3i
Previously numbered 107.3g, 107.3h.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings
Earliest archived Rules release107.3gDetails
All instances of X on an object have the same value at any given time.
Renumbered
107.3g→ 107.3hDetailsPreviously
1. Game Concepts
107. Numbers and SymbolsThen
1. Game Concepts
107. Numbers and SymbolsAll instances of X on an object have the same value at any given time.
Wording changed107.3hDetails
AllNormally, all instances of X on an object have the same value at any given time. If an object gains an ability, the value of X within that ability is the value defined by that ability, or 0 if that ability doesn't define a value of X.Wording changed107.3hDetails
Normally, all instances of X on an object have the same value at any given time.
If an object gains an ability, the value of X within that ability is the value defined by that ability, or 0 if that ability doesn't define a value of X.Renumbered
107.3h→ 107.3iDetailsPreviously
1. Game Concepts
107. Numbers and SymbolsThen
1. Game Concepts
107. Numbers and SymbolsNormally, all instances of X on an object have the same value at any given time.