Rule evolution

Rule 611.2b

Earliest archived Rules release: 2009-10-01 · 13 wording revisions · 0 renumberings

  1. Earliest archived Rules release611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Endoskeleton is an artifact with an activated ability that reads "{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped." If you activate this ability and then Endoskeleton becomes untapped before the ability resolves, it does nothing, because its duration -- remaining tapped -- was over before the effect began.
  2. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Endoskeleton is an artifact with an activated ability that reads "{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped." If you activate this ability and then Endoskeleton becomes untapped before the ability resolves, it does nothing, because its duration -- remaining tapped -- was over before the effect began.
  3. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Endoskeleton is an artifact with an activated ability that reads "{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped." If you activate this ability and then Endoskeleton becomes untapped before the ability resolves, it does nothing, because its duration -- remaining tapped -- was over before the effect began.
  4. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Endoskeleton is an artifact with an activated ability that reads "{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped." If you activate this ability and then Endoskeleton becomes untapped before the ability resolves, it does nothing, because its duration -- remaining tapped -- was over before the effect began.
  5. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Endoskeleton is an artifact with an activated ability that reads "{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped." If you activate this ability and then Endoskeleton becomes untapped before the ability resolves, it does nothing, because its duration--remaining tapped--was over before the effect began.
  6. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Endoskeleton is an artifact with an activated ability that reads "{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped." If you activate this ability and then Endoskeleton becomes untapped before the ability resolves, it does nothing, because its duration -- remaining tapped -- was over before the effect began.
  7. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Endoskeleton is an artifact with an activated ability that reads "{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped." If you activate this ability and then Endoskeleton becomes untapped before the ability resolves, it does nothing, because its duration -- remaining tapped -- was over before the effect began.
  8. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Endoskeleton is an artifact with an activated ability that reads "{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped." Example: Master Thief has the ability "When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief." If you activatelose thiscontrol abilityof andMaster thenThief Endoskeleton becomes untapped before the ability resolves, it does nothing, because its duration --remaining tappedas long as you control Master Thief -- was over before the effect began.
  9. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Master Thief has the ability "When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief." If you lose control of Master Thief before the ability resolves, it does nothing, because its duration -- as long as you control Master Thief -- was over before the effect began.
  10. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Master Thief has the ability "When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief." If you lose control of Master Thief before the ability resolves, it does nothing, because its duration-as long as you control Master Thief-was over before the effect began.
  11. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Master Thief has the ability "When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief." If you lose control of Master Thief before the ability resolves, it does nothing, because its duration-as long as you control Master Thief-was over before the effect began.
  12. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Master Thief has the ability "When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief." If you lose control of Master Thief before the ability resolves, it does nothing, because its duration—as long as you control Master Thief—was over before the effect began.
  13. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, or it ends before the moment the effect would first be applied, the effect does nothing. Similarly, if that duration ends before the moment the effect would first be applied and doesn't begin again during that spell or ability's resolution, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Master Thief has the ability "When Master Thief enters, gain control of target artifact for as long as you control Master Thief." If you lose control of Master Thief before the ability resolves, it does nothing, because its duration—as long as you control Master Thief—was over before the effect began.
  14. Wording changed611.2bDetails
    Some continuous effects generated by the resolution of a spell or ability have durations worded "for as long as . . . ." If the "for as long as" duration never starts, the effect does nothing. Similarly, if that duration ends before the moment the effect would first be applied and doesn't begin again during that spell or ability's resolution, the effect does nothing. It doesn't start and immediately stop again, and it doesn't last forever. Example: Master Thief has the ability "When Masterthis Thiefcreature enters, gain control of target artifact for as long as you control Masterthis Thiefcreature." If you lose control of Master Thief before the ability resolves, it does nothing, because its duration—as long as you control Master Thief—was over before the effect began.

Current in the latest available Rules
Unchanged since 2026-08-07.