Rule evolution
Rule 116.2c
Previously numbered 114.2c, 115.2c.
Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings
Earliest archived Rules release114.2cDetails
Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time he or she has priority, but only if the ability or effect allows it.
Renumbered
114.2c→ 115.2cDetailsPreviously
1. Game Concepts
114. Special ActionsThen
1. Game Concepts
115. Special ActionsSome effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time he or she has priority, but only if the ability or effect allows it.
Wording changed115.2cDetails
Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time he or she has priority,
butunlessonlythatifeffectthespecifiesabilityanotherortiming restriction, for as long as the effect allows it.Wording changed115.2cDetails
Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time
hetheyorhaveshe haspriority, unless that effect specifies another timing restriction, for as long as the effect allows it.Renumbered
115.2c→ 116.2cDetailsPreviously
1. Game Concepts
115. Special ActionsThen
1. Game Concepts
116. Special ActionsSome effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time they have priority, unless that effect specifies another timing restriction, for as long as the effect allows it.