Rule evolution

Rule 116.2c

Previously numbered 114.2c, 115.2c.

Earliest archived Rules release: 2009-10-01 · 2 wording revisions · 2 renumberings

  1. Earliest archived Rules release114.2cDetails
    Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time he or she has priority, but only if the ability or effect allows it.
  2. Renumbered114.2c → 115.2cDetails

    Previously
    1. Game Concepts
    114. Special Actions

    Then
    1. Game Concepts
    115. Special Actions

    Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time he or she has priority, but only if the ability or effect allows it.
  3. Wording changed115.2cDetails
    Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time he or she has priority, butunless onlythat ifeffect thespecifies abilityanother ortiming restriction, for as long as the effect allows it.
  4. Wording changed115.2cDetails
    Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time hethey orhave she has priority, unless that effect specifies another timing restriction, for as long as the effect allows it.
  5. Renumbered115.2c → 116.2cDetails

    Previously
    1. Game Concepts
    115. Special Actions

    Then
    1. Game Concepts
    116. Special Actions

    Some effects allow a player to take an action at a later time, usually to end a continuous effect or to stop a delayed triggered ability from triggering. Doing so is a special action. A player can take such an action any time they have priority, unless that effect specifies another timing restriction, for as long as the effect allows it.

Current in the latest available Rules
Unchanged since 2026-08-07.