Rule evolution
Rule 727.5
Previously numbered 712.5, 713.5, 714.5, 716.5, 717.5, 718.5, 719.5, 721.5, 722.5, 723.5, 724.5, 725.5, 726.5.
Earliest archived Rules release: 2009-10-01 · 6 wording revisions · 15 renumberings
Earliest archived Rules release712.5Details
At the end of a subgame, each player puts all cards he or she owns that are in the subgame into his or her library in the main game, then shuffles them. This includes cards in the subgame's exile zone. All other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.
Wording changed712.5Details
At the end of a subgame, each player
putstakes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or herlibrary in themain-game library, then shuffles them. This includes cards in the subgame's exile zone.AllExcept as specified in rules 712.5a-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.Wording changed & Renumbered
712.5→ 713.5DetailsPreviously
7. Additional Rules
712. SubgamesThen
7. Additional Rules
713. SubgamesAt the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules
712713.5a-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.Wording changed713.5Details
At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules 713.5a
- c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.Wording changed713.5Details
At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules 713.5a
–c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.Wording changed713.5Details
At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules 713.5a
–-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.Wording changed713.5Details
At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them.Effects may exempt certain cards from the procedure that restarts the game.This includes cards in the subgame's exile zone.These cards are not in their owner's deck as the new game begins.Except as specified in rules 713.5a-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.Renumbered
713.5→ 714.5DetailsPreviously
7. Additional Rules
713. Restarting the GameThen
7. Additional Rules
714. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner's deck as the new game begins.
Renumbered
714.5→ 716.5DetailsPreviously
7. Additional Rules
714. Restarting the GameThen
7. Additional Rules
716. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
716.5→ 717.5DetailsPreviously
7. Additional Rules
716. Restarting the GameThen
7. Additional Rules
717. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
717.5→ 718.5DetailsPreviously
7. Additional Rules
717. Restarting the GameThen
7. Additional Rules
718. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
718.5→ 719.5DetailsPreviously
7. Additional Rules
718. Restarting the GameThen
7. Additional Rules
719. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
719.5→ 721.5DetailsPreviously
7. Additional Rules
719. Restarting the GameThen
7. Additional Rules
721. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
721.5→ 722.5DetailsPreviously
7. Additional Rules
721. Restarting the GameThen
7. Additional Rules
722. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
722.5→ 723.5DetailsPreviously
7. Additional Rules
722. Restarting the GameThen
7. Additional Rules
723. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
723.5→ 724.5DetailsPreviously
7. Additional Rules
723. Restarting the GameThen
7. Additional Rules
724. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
724.5→ 723.5DetailsPreviously
7. Additional Rules
724. Restarting the GameThen
7. Additional Rules
723. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
723.5→ 724.5DetailsPreviously
7. Additional Rules
723. Restarting the GameThen
7. Additional Rules
724. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
724.5→ 725.5DetailsPreviously
7. Additional Rules
724. Restarting the GameThen
7. Additional Rules
725. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
725.5→ 726.5DetailsPreviously
7. Additional Rules
725. Restarting the GameThen
7. Additional Rules
726. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
Renumbered
726.5→ 727.5DetailsPreviously
7. Additional Rules
726. Restarting the GameThen
7. Additional Rules
727. Restarting the GameEffects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.