Rule evolution

Rule 727.5

Previously numbered 712.5, 713.5, 714.5, 716.5, 717.5, 718.5, 719.5, 721.5, 722.5, 723.5, 724.5, 725.5, 726.5.

Earliest archived Rules release: 2009-10-01 · 6 wording revisions · 15 renumberings

  1. Earliest archived Rules release712.5Details
    At the end of a subgame, each player puts all cards he or she owns that are in the subgame into his or her library in the main game, then shuffles them. This includes cards in the subgame's exile zone. All other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.
  2. Wording changed712.5Details
    At the end of a subgame, each player putstakes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her library in the main -game library, then shuffles them. This includes cards in the subgame's exile zone. AllExcept as specified in rules 712.5a-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.
  3. Wording changed & Renumbered712.5 → 713.5Details

    Previously
    7. Additional Rules
    712. Subgames

    Then
    7. Additional Rules
    713. Subgames

    At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules 712713.5a-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.
  4. Wording changed713.5Details
    At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules 713.5a-­ c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.
  5. Wording changed713.5Details
    At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules 713.5a­ c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.
  6. Wording changed713.5Details
    At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules 713.5a-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.
  7. Wording changed713.5Details
    At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. Effects may exempt certain cards from the procedure that restarts the game. This includes cards in the subgame's exile zone. These cards are not in their owner's deck as the new game begins.Except as specified in rules 713.5a-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack. Example: If a card was brought into the subgame either from the main game or from outside the main game, that card will be put into its owner's main-game library when the subgame ends.
  8. Renumbered713.5 → 714.5Details

    Previously
    7. Additional Rules
    713. Restarting the Game

    Then
    7. Additional Rules
    714. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner's deck as the new game begins.
  9. Renumbered714.5 → 716.5Details

    Previously
    7. Additional Rules
    714. Restarting the Game

    Then
    7. Additional Rules
    716. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  10. Renumbered716.5 → 717.5Details

    Previously
    7. Additional Rules
    716. Restarting the Game

    Then
    7. Additional Rules
    717. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  11. Renumbered717.5 → 718.5Details

    Previously
    7. Additional Rules
    717. Restarting the Game

    Then
    7. Additional Rules
    718. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  12. Renumbered718.5 → 719.5Details

    Previously
    7. Additional Rules
    718. Restarting the Game

    Then
    7. Additional Rules
    719. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  13. Renumbered719.5 → 721.5Details

    Previously
    7. Additional Rules
    719. Restarting the Game

    Then
    7. Additional Rules
    721. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  14. Renumbered721.5 → 722.5Details

    Previously
    7. Additional Rules
    721. Restarting the Game

    Then
    7. Additional Rules
    722. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  15. Renumbered722.5 → 723.5Details

    Previously
    7. Additional Rules
    722. Restarting the Game

    Then
    7. Additional Rules
    723. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  16. Renumbered723.5 → 724.5Details

    Previously
    7. Additional Rules
    723. Restarting the Game

    Then
    7. Additional Rules
    724. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  17. Renumbered724.5 → 723.5Details

    Previously
    7. Additional Rules
    724. Restarting the Game

    Then
    7. Additional Rules
    723. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  18. Renumbered723.5 → 724.5Details

    Previously
    7. Additional Rules
    723. Restarting the Game

    Then
    7. Additional Rules
    724. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  19. Renumbered724.5 → 725.5Details

    Previously
    7. Additional Rules
    724. Restarting the Game

    Then
    7. Additional Rules
    725. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  20. Renumbered725.5 → 726.5Details

    Previously
    7. Additional Rules
    725. Restarting the Game

    Then
    7. Additional Rules
    726. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
  21. Renumbered726.5 → 727.5Details

    Previously
    7. Additional Rules
    726. Restarting the Game

    Then
    7. Additional Rules
    727. Restarting the Game

    Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.

Current in the latest available Rules
Unchanged since 2026-08-07.