Rule evolution
Rule 111.3
Previously numbered 110.5b.
Earliest archived Rules release: 2009-10-01 · 4 wording revisions · 1 renumbering
Earliest archived Rules release110.5bDetails
The spell or ability that creates a token may define the values of any number of characteristics for the token. This becomes the token's "text." The characteristic values defined this way are functionally equivalent to the characteristic values that are printed on a card; for example, they define the token's copiable values. A token doesn't have any characteristics not defined by the spell or ability that created it. Example: Sprout is an instant that says "Put a 1/1 green Saproling creature token onto the battlefield." The resulting token has no mana cost, supertype, expansion symbol, rules text, or abilities.
Wording changed110.5bDetails
The spell or ability that creates a token may define the values of any number of characteristics for the token. This becomes the token's "text." The characteristic values defined this way are functionally equivalent to the characteristic values that are printed on a card; for example, they define the token's copiable values. A token doesn't have any characteristics not defined by the spell or ability that created it. Example:
SproutJadeisMageanhasinstantthethatabilitysays"{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield." The resulting token has no mana cost, supertype, expansion symbol, rules text, or abilities.Wording changed110.5bDetails
The spell or ability that creates a token may define the values of any number of characteristics for the token. This becomes the token's "text." The characteristic values defined this way are functionally equivalent to the characteristic values that are printed on a card; for example, they define the token's copiable values. A token doesn't have any characteristics not defined by the spell or ability that created it. Example: Jade Mage has the ability "{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield." The resulting token has no mana cost, supertype,
expansion symbol,rules text, or abilities.Wording changed110.5bDetails
The spell or ability that creates a token may define the values of any number of characteristics for the token. This becomes the token's "text." The characteristic values defined this way are functionally equivalent to the characteristic values that are printed on a card; for example, they define the token's copiable values. A token doesn't have any characteristics not defined by the spell or ability that created it. Example: Jade Mage has the ability "{2}{G}:
PutCreate a 1/1 green Saproling creature tokenonto the battlefield." The resulting token has no mana cost, supertype, rules text, or abilities.Wording changed110.5bDetails
The spell or ability that creates a token may define the values of any number of characteristics for the token. This becomes the token's "text." The characteristic values defined this way are functionally equivalent to the characteristic values that are printed on a card; for example, they define the token's copiable values. A token doesn't have any characteristics not defined by the spell or ability that created it. Example: Jade Mage has the ability "{2}{G}: Create a 1/1 green Saproling creature token." The resulting token has no mana cost,
supertypesupertypes, rules text, or abilities.Renumbered
110.5b→ 111.3DetailsPreviously
1. Game Concepts
110. PermanentsThen
1. Game Concepts
111. TokensThe spell or ability that creates a token may define the values of any number of characteristics for the token. This becomes the token’s “text.” The characteristic values defined this way are functionally equivalent to the characteristic values that are printed on a card; for example, they define the token’s copiable values. A token doesn’t have any characteristics not defined by the spell or ability that created it. Example: Jade Mage has the ability “{2}{G}: Create a 1/1 green Saproling creature token.” The resulting token has no mana cost, supertypes, rules text, or abilities.